Feast of Winter Veil 2010 Guide

The Feast of Winter Veil is the typical year end winter seasonal holiday with snow, gnomes in holiday gear, presents, cookies, and other seasonal themes in the wonderful world of warcraft. Unlike other holidays, there isn’t a huge focus on loot or character advancement. Instead the focus is on merriment, fun and just having a good time with your friends and guildies.

The following are the activities available during the holiday:

Type: Holiday Event
Date: December 15th – January 2nd
Location: Most Major Cities

Greatfather Winter
Greatfather Winter is visiting the great cities of Ironforge and Orgrimmar – courtesy of the fine folks of Smokywood Pastures and he’s spreading cheer in celebration for the Feast of Winter Veil. But, all the cheer-spreading is making Greatfather Winter hungry, and he’s looking for adventurers to get him his daily fix of milk and cookies.

Revelers
During the Feast of Winter Veil, the innkeepers bring out holiday decorations to provide a festive atmosphere for their patrons. Who knows what might happen if you /kiss a reveler standing near a sprig of mistletoe….

Smokeywood Pastures’ Missing Shipment
Smokeywood Pastures needs a few brave adventurers to investigate the disappearance of a shipment of holiday goods. Rumors are the shipment is in the possession of the Abominable Greench, found somewhere in the snowy regions of the Alterac Mountains.

Metzen the Reindeer
Disaster has struck! Metzen the Reindeer has been kidnapped! Metzen is one of Greatfather Winter’s eight reindeer – and property of Smokywood Pastures. The Jinglepocket Goblins have received two ransom letters from groups claiming to have Metzen. Concerned adventurers should visit Ironforge or Orgrimmar for more information.

Jinglepocket Goblins’ Fare Shops
The Jinglepocket Goblins have set up their seasonal fare shops in major cities. Adventurers can purchase many holiday favorites – including Greatfather’s Winter ale, candy canes, gingerbread cookie recipes, and mistletoes.

Snowballs
Whether you pick them up from your local vendor or ask a friendly engineer to craft them for you, no feast of Winter Veil is complete without some frozen projectile-weapons. Get your mitts on some snowballs and say, “Merry Feast of Winter Veil” the old-fashioned way!

Snowmen
Accompanying Greatfather Winter in his journeys across Azeroth are his loyal troops of snowmen. They can be found wandering around Ironforge and Orgrimmar, bringing with them the chill breath of winter into even the warmest climes.

Winter Veil Bosses
The denizens of the dungeons of Northrend are also getting into the holiday spirit, and some dungeon bosses even wear festive Winter Hats just like Greatfather Winter’s. Defeat a Winter Veil boss, and the boss’ hat is yours!

Winter Veil bosses of Northrend:

Grand Magus Telestra (The Nexus) – Red Winter Hat
Jedoga Shadowseeker (Ahn’Kahet: The Old Kingdom) – Red Winter Hat
Mage-Lord Urom (The Oculus) – Green Winter Hat

Cataclysm Winter Veil bosses

Deadmines (Heroic) – Admiral Ripsnarl
The Stone Core (Normal + Heroic) – High Priestess Azil
Blackrock Caverns (Normal + Heroic) – Corla, Herald of Twilight
Shadowfang Keep (Heroic) – Lord Godfrey
Grim Batol (Normal + Heroic) – Drahga Shadowburner

From December 25th to January 2nd only

Gift-Giving
In the quiet, early hours of the 25th of December, the industrious goblins of Smokywood Pastures are already awake. As a much-deserved reward for the noble adventurers throughout Azeroth, these generous harbingers of the holidays deposit gifts underneath the decorated trees in Orgrimmar and Ironforge. Keep a keen eye out for these presents, as they’re there for the taking!

Event History

The later seasons of Azeroth are marked as a time of change in many cultures. The Dwarves and the Tauren especially look to a legend of the coming Winter Veil – the blanketing of the land in snow, thus heralding a time of renewal – as a time for celebration.

The term “Winter Veil” is said to stem from a supernatural being referred in many cultures to as Greatfather Winter. As he would walk the land late in the seasons, winter itself would be his billowing cloak. In his wake was the blanketing of the land in snow, and thus it is said that Greatfather Winter would cast his wintry veil over the land. Though parts of Azeroth may lie in snow, it gives the land time for rebirth and renewal.

The idea of feasting during this time of year is one that traces its origins to the legend itself. As Greatfather Winter walked Azeroth, it is said he would provide a bounty for those who welcomed his presence. As such, the idea of feasting during the winter veil would bring together communities as they shared whatever they had. Typically, a single day of merriment and feasting welcomed the change, all in anticipation of the land’s renewal.

Other cultures have begun to recognize the Feast of Winter Veil as a time of great celebration, though not in the same traditions as the legend bases it in. Customs, often unrelated to anything other than a chance for celebration and gift exchange, have made their way into modern observation of the season. Even the image of Greatfather Winter is sometimes used, but more as a harbringer of commercial exploit rather than as a supernatural titan.

World of Warcraft Tips, Guides & Exploits

Blackrock Caverns Instance Guide

Blackrock Caverns is the first of two new wings in Blackrock Spire introduced in World of Warcraft: Cataclysm. It is designed as a 5-man instance for players level 80 to 81. It is a series of tunnels created by Deathwing from the Twilight Highlands to Blackrock Mountain. Here the twisted Twilight’s Hammer clan is transporting their supplies back and forth from the highlands and practicing the mysterious dark arts that transform the zealots into dragonspawn. The forces here are led by the Ascendant Lord Obsidius.


Players will need to be level 80 and find the entrance to Blackrock Caverns in order to use the Dungeon Finder for the instance. The entrance is just off of the main ring in Blackrock Mountain on the non-jumping path to Blackrock Spire. Head to the eastern side of the ring to see the summoning stone for Blackrock Spire and follow the path. As it turns north there is a blockade blocking the way. Look right to see the instance line.

ENTRANCE LOCATION

BOSS GUIDE

Rom’ogg Bonecrusher
Abilities:
  • Call for Help – Rom’ogg calls for nearby minions to assist him.
  • Quake – Inflicts 3,000 Physical damage every second to all players within 40 yards of Rom’ogg. Lasts 3 seconds.
  • Wounding Strike – Inflicts 125% weapon damage to the current target and reduces healing done by 25% for 10 seconds.
  • Chains of Woe – Summons Chains of Woe around all players, rendering them unable to move for 20 seconds or until the Chains are destroyed. Starts casting The Skullcracker immediately after.
  • The Skullcracker – Inflicts ~100,000 Shadow damage to all players within 10-15 yards of Rom’ogg. Begins casting immediately after Chains of Woe. Has 8 seconds cast time.

Notes:


1. It is recommended you clear all of the adds near Rom’ogg before you engage him, this should avoid unnecessary deaths to adds.

2. Number One DPS priority in this fight is the Chains of Woe. The Boss will pull the entire group in next to him, and shackle them with Chains of Woe. Like bosses such as Blood princes, the chains have a shared health pool, so DPS whichever is closest (or furthest, Hunters).

3. As soon as Chains of Woe is cast, the boss will begin to cast The Skullcracker, which at lower tiers of gear, and even at higher ones, is a guaranteed, immediate, group wipe.

4. Kill the Chains, and then move at least 20 yards from the boss. This includes the Tank. The boss will not move while casting The Skullcracker, so make use of your boot enchants or talents, and get a running.

5. The boss will periodically summon a number of adds, these should be picked up by the Tank, and DPSed down. Lower kill order priority than Chains of Woe. DPS, watch your cleaves, the Tank’s job is hard enough as is.

6. Note, it is also possible to kill the adds using the boss’ Skullcracker. Doing so will require a well timed Frost Nova or other such effect, or some skilled positioning from the Tank.

7. A Cooldown, either from the healer or the Tank, is recommended, for Wounding Strike, as when combined with adds, this can and will cause issues.

8. Unless you have some extreme range, you’re going to be hit by Quake. Defensive cooldowns from the DPS are never a bad thing, especially in lower levels of gear. Save a wipe, save Healer mana.

9. The really really big mobs here have an attack which -must- be interrupted.

10. They are patrols to careful not to aggro one when dealing with another pack.


Corla, Herald of Twilight

Abilities:

  • Aura of Acceleration – Increases the movement speed by 50% and attack speed by 100% of all Twilight Cultists within 50 yards of Corla.
  • Dark Command – Inflicts 7,500 Shadow damage every second to a random player, and causes them to flee in terror. Lasts 4 seconds.
  • Death Grip – Draws a random player to Corla.
  • Drain Essence – Corla channels nether energies in a beam from the nether dragon’s corpse by the ceiling to the three Twilight Zealots. The beams stack Evolution on their target every second.
  • Evolution – The target of the nether beams gains a stack of Evolution every second they stay in the beam. When Evolution reaches 100 stacks, players are affected by Twilight Evolution, and Zealots become Evolved Twilight Zealots.
  • Twilight Evolution – Brings a player under Corla’s control, increasing their health by 600%. Lasts 5 minutes.
  • Evolved Twilight Zealot – Twilight Zealots with 100 stacks of Evolution become Evolved. Evolved Zealots have Force Blast, Gravity Strike, Grievous Whirl, and Shadow Strike.

Notes:
1. The first thing you may notice is the Boss, accompanied by a trio of kneeling Zealots.

2. The aim with this fight is relatively simplistic, kill the boss and don’t let any of the adds evolve.

3. The Zealots are passive until they are evolved, and do not need to be Tanked.

4. It is recommended you eliminate the patrol that moves in front of the boss, down on the floor from the ramp before pulling the boss. If a fear gets off, you don’t want more mobs pulled.

5. For this fight you will need 3 volunteers, one for each Zealot.

6. What each person must do, is position themselves between the Zealots and the incoming purple beams. The beams will stack Evolution on the target closest to the origin. The aim here is to stop Evolution from reaching 100 stacks, on either the Zealots or players. Do this by moving in and out of the beam, resetting your stacks in between. The recommended number of stacks to look for is 75. Get to 75, and move out of the beam, let the Zealot take the stacks until yours reset, then re-enter the beam. Continue this until the boss is dead.

7. You will need to assign at least one person to watch for Dark Command. A 2 second cast, if this is not interrupted, it can spell almost instant disaster. Don’t let her complete the cast.

8. The Tank should attempt to hold the boss in front of the central Zealot, as this will allow any melee DPS who are controlling Evolution stacks, to also DPS the boss.

It is possible for a Healer to control stacks on a Zealot, and is recommended in situations where your group is heavy on Melee. It is also possible for the Tank to control the stacks on a Zealot; however this will take a lot of awareness and coordination and is only recommended as a last resort.

9. As a come all, end all; Iceblock and equivalents can be used to clear any Evolution stacks.

10. If an add transforms, or worse a team mate, it is almost a guaranteed wipe. Gravity Strike deals 60% of the target’s current HP as damage. It will never outright kill you, as with 1k HP it would do 600 damage, but combined with Shadow Strike, which deals 70,000 Shadow damage *from behind* the target… I think you get the picture.

11. If you get Death Gripped out of a beam you were interrupting, use this as a chance to reset your stacks. Do not immediately return to the add, as the timers on the Evolution stacks will differ, and you or the Zealot may well end up transforming.

12. You will notice here, a pair of roaming fire elementals and a vast number of silver ‘blobs’ all around the room.The two elementals must be killed, they are the ‘trash’. The blobs are Quicksilver.When an elemental is near a Quicksilver, the quicksilver will heat up, and form an NPC which acts as any other mobs and must be tanked.Pull the elementals back into the doorway, away from the majority of the Quicksilver. The the NPC, ignore the Quicksilver, as after a few seconds of the elemental being killed, the Quicksilver will re-harden back into a ‘blob’.


Karsh Steelbender

Abilities:
  • Quicksilver Armor – Reduces all damage taken by 99%.
  • Superheated Quicksilver Armor – Increases damage taken by 5% per stack. Melee attacks inflict 2,000 Fire damage per stack to everyone in the room. Lasts 12 seconds, refreshed with new applications. Stacks every second Karsh remains in the central pillar of molten metal.
  • Cleave – Inflicts 110% weapon damage to players in front of Karsh.

Notes:

1. When looking at the boss before the pull, he will have Quicksilver Armor activated at all times.

2. Begin the pull with the boss on the far side of the room from the group, as this will cause him to run through the central pillar of Lava to reach the group, and spend very little time in the beam itself.

3. The boss needs to be pulled through the lava beam in order for the Quicksilver Armor to become Superheated, and allow DPS to commence.

4. Once heated, the boss’ armour remains heated for 12 seconds, before he will need to be re-dunked in fire.

5. The longer the boss is kept in the Lava, the more damage he will deal and receive.

It is best to aim for something about 5 stacks. Too high and it becomes unhealable.

6. The boss cleaves. This is a responsibility of the DPS just as much as the Tank to make sure they’re not taking damage. Work with your Tank, not against them.

7. Whenever Superheated Quicksilver Armor drops off the boss, a wall of flame will erupt around the central circle of the encounter area. Be sure you’re not standing in it.

8. Pools of Lava will spawn beneath the feet of players. Much like Firefighter in Ulduar, simply stack the group up on one spot, and move in one direction whenever the lava spawns. This will stop it getting out of control.

The Pools of Lava also have the same effect as the Lava Pillar in the centre of the room. The longer the boss stands in one, the more damage he takes and gives. This can either be a blessing or a curse, either way; don’t let him stand in a puddle or a pillar too long.

9. During the fight, a number of Flame adds will spawn, Unless you’re a Hunter or a Rogue, I’d recommend leaving these be until the Tank has them under control, then burn them.

10. Directly after the previous boss, there are a pair of trash groups on either side of the path onwards into the instance. It is recommended you pull these back into the area where you fought the previous boss, as a pair of fire elementals patrol next to the trash groups, and will agro on sight.

11. These groups contain casters, so either have a Hunter MD with the Tank standing a good distance back, or simply silence, Death Grip, etc to get them all within a workable area.


Beauty

Abilities:
  • Berserker Charge – Charges a random player, inflicting ~17,000 Physical damage and knocking them back.
  • Flamebreak – Inflicts ~12,000 Fire damage to all players within 10 yards, knocking them back.
  • Magma Spit – Inflicts ~4,000 Fire damage to a random target, as well as another 4,000 every 3 seconds for 9 seconds. Explodes when removed.
  • Terrifying Roar – Causes all players to flee in fear for 5 sec.

Notes:

1. Boss + 3 ‘Puppies’

2. CC Puppy on the left, and Puppy on the right. Preferably by first pulling them to near the entrance to Beauty’s chamber so they’re out of the way.

3. Kill the central Pup’. Then Kill the boss, remembering to reapply CC to the other Puppies.

4. Spread out to avoid Magma Spit hitting multiple targets.

5. You may wish to Tank the boss against a wall, so Flamebreak will not cause unnecessary boss movement.

6. Pretty basic “Tank ‘n’ Spank” with some CC thrown in to boot.


Ascendant Lord Obsidius

Abilities:
  • Stone Blow – Inflicts 150% melee damage and knocks the target down.
  • Thunderclap – Inflicts ~12,000 Physical damage to all players around Obsidius. Also reduces movement speed of the affected targets by 50% for 8 seconds.
  • Twilight Corruption – Inflicts 8,000 Shadow damage every 2 seconds for 12 seconds.

Notes:

1. The Boss comes with bonus adds that are required to be kited.

2. There are 3 adds in total, which, when in melee range of their target, reduce the healing received by that target.

3. These adds are unusual, as they posses a buff labelled only as ‘Twitchy’. In short, rather than attack the target with the highest threat, like most other NPCs, they will attack the *latest* target to generate threat.

4. A DoT is highly recommended here, or a multi target ability like Multi-Shot. The Adds can be Slowed, Rooted, Stunned, etc. Use this to your advantage.

5. Periodically the boss will switch places and posses one of the adds being kited. The Tank must immediately retrieve the boss, while simultaneously avoid adding threat to the ex-boss, turned add, that must be pulled away from the group and kited.

6. Be careful when kiting too close to the boss,  Thunderclap will land you in trouble very quickly. Have a Hand of Freedom or equivalent ready just in case.

7. Twilight Corruption can be dispelled, and it is recommended to do so.

World of Warcraft Tips, Guides & Exploits

Grim Batol Instance Guide

Grim Batol is a mountain fortress located in the eastern Wetlands. It has great walls and spires that reach toward a steel-gray sky, but the stronghold’s bulk is underground. Founded by Wildhammer dwarves and later captured by orcs, a flight of red dragons now command Grim Batol. The dragons guard a secret power within the fortress and let no one near.


ENTRANCE LOCATION


Notable Trash
After clearing two or three trash groups, you will notice a number of dragons that are tied down. Free them for the next stage.


It is now possible to ride these drakes. When you mount them, your action bar will change, like any other vehicle. You will only have one attack, the dragon’s breath.


Press 1 on your keyboard then click on the ground to shoot your flame breath. As you fly over the instance, use the breath to damage all of the trash between there and the final boss. It is possible, if planned perfectly, to kill all of the trash in the instance except those directly by the forge, and the last boss. Usually however, you’ll damage most groups to about half HP, possibly killing one or two. Either way, the more effectively you use the dragons, the faster the rest of the instance will be.



BOSS GUIDE



General Umbriss

Abilities:
  • Bleeding Wound – Deals weapon damage as well as an additional ~10,000 Physical damage every 2 seconds for 10 seconds or until the target is healed to at least 90% health.
  • Blitz – General Umbriss charges an enemy location, dealing physical damage and knocking them up if impacted!
  • Frenzy – General Umbriss goes into a frenzy, increasing his attack speed by 50% and his Physical damage by 50%.
  • Ground Siege – Inflicts 60,000 Physical damage to all players and stuns them for 4 seconds.

Notes:

1. Heal the Bleeding Wound targets quickly.

2. Spread out to avoid multiple players getting hit by Blitz.

3. One of the adds spawned will be larger than the others, and purple in colour. This add must be killed away from the boss, or it will cause him to frenzy. Do this by either having a DPS taunt it, stun it away from the boss, death grip, Distracting shot, whatever works to get that add away from the boss.

4. This is the key component of the fight, as when he frenzies, a blitz will one shot even a Tank.

Forgemaster Throngus

Abilities:
  • Disorienting Roar – The Disorienting Shout decreases cast and attack speed by 50% per charge, depleting a charge every time an ability is cast. Starts with 3 charges.
  • Impaling Slam – Charges an enemy, impaling it and inflicting 19500 to 20500 Fire damage every 1 sec for 5 sec.
  • Mighty Stomp – The Mighty Stomp creates a Cave In.
  • Pick Weapon – The Forgemaster ponders which weapon he wants to use to bludgeon his enemies.
    - Mace – Throngus gains Encumbered, reducing his movement speed by 70%, but increasing his physical damage by 300%.
    - Shield – Throngus gains Personal Phalanx, decreasing damage taken from the front by 99%. Also summons Twilight Archers that cannot be targeted, but attack with Flaming Arrows.
    - Swords – Throngus gains Dual Blades, increasing his chance to hit by 20%, and giving each of his attack chance to gain 2 extra attacks.

Notes:

1. For Mace, have a hunter taunt, or simply kite the boss until the buff expires, dps will have to watch threat as the tank will get pounded trying to TPS.

2. For Shield, the boss will also breathe fire directed at a random party member, which will continue either until the shield buff expires, or no party members are standing in the flame. Constantly move from this ability as it hurts, a lot. Healer should switch to AoE heals as tank damage is minimal.

3. For swords, simply use a Tank or Healer cooldown to get through it. Tank and spank here.

4. Avoid the created cave ins, shown by the shower of rocks, much like the earth adds in VoA.

5. There are a pair of lone NPCs which patrol between certain mob groups. Pull them mid patrol, so they’re not next to any of the other groups. When agroed, they will summon a Twilight Drake to assist them, DPS it as per normal. Only thing to note here is the dragon spawns fire on the ground. Move out of it.

Drahga Shadowburner

Abilities:

Phase 1: 100% – 20%

  • Burning Shadowbolt – Inflicts 14625 to 15375 Shadowflame damage.
  • Invocation of Flame – Summons a Invoked Flaming Spirit that fixates on a target. When the Spirit reaches its target it causes a Supernova, inflicting 48750 to 51250 Fire damage in a 0 yard radius around the Spirit.
  • Twilight Protection – Protected by the aura of the Twilight, Drahga takes 90% less damage!

Phase 2: 20%

  • Devouring Flames – Devouring Flames inflicts 50000 Shadow damage every 1 sec, the damage is lower the further the target is from the origin of the Devouring Flames.
  • Shredding Swipe – The brutal Shredding Swipe inflicts 100% weapon damage and tears a rift to the Twilight Realm.
  • Twilight Shift – Valiona shifts into the twilight, allowing her to escape without harm!

Notes:

1. This is a two boss, two phase fight. The first boss is an NPC with less than a mil HP, he will die relatively quickly. Get him to 20% and he will spawn the 2nd boss with the usual expected HP. When this second boss is brought to 10%, it will fly away, and the first boss will return. The fight ends when his HP drops from the original 20%, to 0.

2. Throughout the entire fight, the highest priority of DPS will always be the adds. Large fire elementals will spawn randomly throughout the room, and after a moment, target a random play and move towards them, much like the PP gases in ICC. Like the gases, run away from the adds until they pick their target (shown by a beam of orange flame) then burn them as fast as possible.

3. These adds have no agro table, and are susceptible to every trick in the book. Stuns, slows, knock backs, the works. Use anything available to stop the add reaching its target, as if it makes contact, it will deal upwards of 120k damage; an almost guaranteed 1 shot. This damage is AoE.


In phase 2:

4. Fire will spawn randomly throughout the room, and simply must be avoided, not a huge issue.

5. For the Tank, the boss will spawn a large pool of magma beneath the tank’s feet, and they must move out of this quickly. Be careful when moving, as you don’t want to move towards an add that has you targeted.

6. Devouring Flames is a mana drain on the healer more-so than a raid wiper. The group members have two options here. If you’re near the boss’ pivot point in the room, simply move behind it when it turns to cast devouring flames, however if you cannot make it within a few steps, move as far away from the boss as you can, as it does less damage the further away you are. The Tank should never be hit by this ability.

Erudax

Abilities:
  • Binding Shadows – The Bindings Shadows drains 0 life every 5 sec and root players within 0 yards of the target for until cancelled.
  • Enfeebling Blow – The Enfeebling Blow inflicts 75% weapon damage as Shadow damage, knocking the target back and causing their mind to become feeble.
  • Shadow Gale – Channels a Gale of Shadows inflicting increasing Shadow damage over time to enemies that are not in the eye of the Shadow Gale.
  • Summon Faceless Corruptor – Summons 2 Faceless Corruptors at the entrance of the room. The Faceless will try to run to any egg an use Twilight Corruption on it. On successful cast, the egg will spawn two Twilight Hatchlings. The Corruptors will also try to use Umbral Mending on Erudax. And finally, they will cast Siphon Essence

Notes:

1. Enfeebling blow, when used on the tank, should be used as a period to kite the boss until the debuff expires.

2. The Faceless Corruptors’ healing spell that is cast on the boss can be interrupted.

These adds will only cast their spells when they reach their designated positions in the room and they have no agro table. They are immune to stuns, but slows are still effective. They should be burned quickly to avoid consequences, as the dps do not need to worry about pulling agro.

3. The eye of Shadow Gale is not definitively outlined; stand as close to the centre as you can to avoid excess ticks.

4. It is possible to DPS the boss while inside the gale, however threat may be an issue as the Tank may be unable to TPS the boss due to range issues.

5. Binding Shadows will root players with a magical debuff and drain their health. This lasts until the target is dispelled, or freed from the movement restriction by Hand of Freedom or equivalent. It is possible to avoid the transparent rotating cloud if you react fast enough.

6. The issue here will be two things, Healer mana, and boss HP. If the adds get their heals off, unless your DPS is insane, it’s almost a guaranteed wipe.

World of Warcraft Tips, Guides & Exploits

Archaeology 1-525 Powerleveling Guide

Leveling Archaeology to 525 is very straight forward but brace yourself as it will take time and plenty of patience. So let’s get started… here is a simple guide on how to powerlevel your Archaeology from 1 to 525 which will be updated as the game progresses.
Levels 1-100
To start off, head to your faction’s Archaeology trainer in either Stormwind or Orgrimmar (there’s also one in Dalaran). You will need to be at least level 20 to get started. Now you’ve gained two abilities, Survey and Archaeology. For the first 100 levels we’ll only use Survey and avoid Archaeology. Let’s start by heading to our first digsite. To find one, open up your map and look for shovel icons.

Once you arrive at a digsite, use your Survey ability and your character will survey the site and determine the location and distance the artifact is away from your current location. The scope will point in the direction of the artifact and the color of the light will tell you if it’s very close (green), near by (yellow) or far away (red).

The moment you find and receive the artifact you will gain one level. You can survey each digsite 3 times and you will always have 4 digsites available per continent. Continue surveying until level 100. Try to avoid completing artifacts until you’ve reached level 100 since you will no longer be able to level up by surveying after level 100.

Levels 100-525
Once you’re level 100, you’re done leveling by finding artifacts (although you’ll need finding artifacts). Now you should complete your artifacts by solving them. You can do this by using your Archaeology ability and selecting ‘Solve’ where you have enough artifacts to do so. This will give you 5 levels per completed artifact as well as a novelty item, often worth a few silver or gold to a vendor. As you reach higher levels and solve better artifacts there are novelty items, Bind on Equip and even Bind on Account items available from Archaeology.

World of Warcraft Tips, Guides & Exploits

Farming Embersilk Cloth & Greens at Deepholm

Whilst leveling at Deepholm, I’ve come to the following quest – Undying Twilight

While killing the mobs, I noticed that they have an infinite respawn timer, frequently drop embersilk cloth and greens (as well as a few silver) and only have to be tagged to get the loot while you let the npc’s kill them for you. Great farming location for Enchanters and Tailors but bear in mind they do not give any exp at all.
At the end of the day, it’s not exactly an exploit but it sure will help me with my tailoring and enchanting nicely and I hope it might help you guys too.

World of Warcraft Tips, Guides & Exploits

WoW Cataclysm Expansion Unboxing

Finally got my copy of WoW Cataclysm expansion box set… woot! Here some pics to share with all of you.

Here’s looking forward to a brand new world tomorrow and sleepless nights for months to come.. lol!
A special THANKS to the peeps over at OffGamers.com for a speedy delivery and impeccable service.  /bow &  /respect

World of Warcraft Tips, Guides & Exploits

Farming Savage Leather & Target Mobs

Savage Leather and Deepsea Scales, which are both very widely used mats for crafting Cataclysm’s Leatherworking items. Well in Wetlands / Menethil Harbour, near the docks is several sharks named Harbor Shredfin of level 22 range which you can skin and apparently they have semi decent droprate while skinning for Savage Leather and Deepsea Scales.
Another even better spot if you bring along a skinner friend is in Eastern Plaguelands killing and skinning Landlocked Grouper. I went and tested out this spot with a friend, we noticed this spot has a forced spawn between the 2 sides of the bridge. So there is ALWAYS mobs to kill almost instantaneously.
As mentioned, this spot actually works a lot faster then the Menethil Harbour spot IF you have a skinner friend doing the other side of the bridge. You will Always have a mob in range to kill and few others to skin. Infact we were having problems managing to actually skin all the mobs we killed.
Other notable mobs that can be skinned for Savage Leather are:
Wetlands [Skinning Skill required: 105 - 115]
Thousand Needles [Skinning Skill required: 200 - 215]

World of Warcraft Tips, Guides & Exploits

Horde 80-82 Leveling Guide – Mount Hyjal

Getting to Mount Hyjal
1. Find the Warchief’s Command Board. Click on it and take the quest Warchief’s Command: Mount Hyjal.
2. Find Cenarion Emissary Blackhoof in the Tauren District of Orgrimmar. Speak to him to be teleported to Moonglade.
3. Speak to Emissary Windsong. Turn in Warchief’s Command: Mount Hyjal and get the quest As Hyjal Burns.
4. Go over to Aronus, the green dragon hovering right next to where you are at and hop on. You will go through a scripted flyby of Mt Hyjal, and land under the World Tree.
Nordrassil – The World Tree
1. Enter the building in front of you and speak to Ysera to turn in As Hyjal Burns. Accept Protect the World Tree.
2. Speak to Sebelia right next to the door to set your hearthstone here.
3. Exit the building. Directly in front of you, accept The Earth Rises from Anren Shadowseeker. Also get Inciting the Elements from Tholo Whitehoof.
4. Head northeast up the road. Kill any Scalding Rock Elementls nearby. While doing that, collect 4 Juniper Berries from the small bushes in the area.
5. Find one of the Faerie Dragons in the same area as the elementals. Use one of the Juniper Berries you collected on the Faerie Dragon and it will lead you to a Twilight Inciter, who will attack you. Repeat this 3 more times to complete Inciting the Elements. Also continue to kill Scalding Rock Elementls until you complete The Earth Rises.
6. Return to Anren Shadowseeker and turn in The Earth Rises.
7. Turn in Inciting the Elements at Tholo Whitehoof right next to you. Accept the follow up Flames From Above. You will receive Tholo’s Horn.
8. From the two NPCs, follow the road west to Fayran Elthas. Get the Flight Point.
9. Go to the Twilight Encampment northwest of the flight point. Use Tholo’s Horn in the center of the encampment to complete Flames From Above.
Go back to Tholo Whitehoof and turn it in.
The Verdant Thicket

1. Get on your flying mount and fly southwest until you meet up with the road. If you prefer to use a ground mount, follow the road that heads east and curves around the Well of Eternity. Continue to follow this road to (?,?). Malfurion Stormrage and Windspeaker Tamila should be standing in a small shrine. Speak to Malfurion to turn in Protect the World Tree.
2. Get War on the Twilight’s Hammer from Malfurion Stormrage.
3. Get both quest and The Flameseer’s Staff from Windseeker Tamila .
4. Kill 4 Twilight Flamecallers and 10 Twilight Vanquishers for War on the Twilight’s Hammer in the area just north. While doing this, pick up 8 Charred Staff Fragments for The Flameseer’s Staff. Stay away from The Circle of Cinders for now.
5. Return to Malfurion Stormrage and turn in The Flameseer’s Staff and War on the Twilight’s Hammer. Accept the followup quest Flamebreaker.
6. Use the Flameseer’s Staff on the Blazebound Elementals in the charred areas around The Verdant Thicket. This will break up the elementals into 8-10 smaller elementals. Kill these Unbound Flame Spirits.
Repeat until Flamebreaker is complete. Return to Malfurion Stormrage to turn in the quest.
7. Accept The Return of Baron Geddon.
8. Go The Circle of Cinders, where you will find Baron Geddon. You need to use the Flameseer’s Staff on him. Every 10 seconds or so, he will begin to channel an AOE fire effect that will hurt you badly, forcing you to move away. When the fire dies down, run back in and use the staff again. Do this until The Return of Baron Geddon is complete.
As soon as the quest is complete, Baron Geddon will cast Living Bomb on you. After about 10 seconds, you will blow up, causing you to fly into the air (you will take some falling damage) and dealing damage to anyone around you. So get away from everyone until it goes off.
Mount up and return to Malfurion. Turn in The Return of Baron Geddon.
9. From WIndspeaker Tamila, accept Emerald Allies
10. Find Alysra at the Ruins of Lar’donir. Turn in Emerald Allies. Accept The Captured Scout.
11. Scout Larandia is located in a cage in the back of the Twilight Command Post. Speak to her to turn in The Captured Scout. Accept Twilight Captivity.
12. Find and kill a Twilight Overseer. They are the two-headed ogres inside the Twilight Command Post. Loot the key off of him to complete Twilight Captivity.
13. Return to Scout Larandia.
14. Turn in Twilight Captivity. Accept Return to Alysra
15. Do what the quest says and return to Alysra. Turn in Return to Alysra and accept A Prisoner of Interest.
16. Go to the Hyjal Barrow Dens northeast of the crater. Travel all the way to the bottom of the barrow dens, until you reach Captain Saynna Stormrunner. Turn in RA Prisoner of Interest.
17. Once you accept the follow up, Through the Dream, you will be moved into a separate phase. Fight your way out of the barrow dens. You will get the quest complete message when you reach the top.
18. Alysra should be right in front of you. Turn in Through the Dream and accept Return to Nordrassil.
Mount up and fly back to Ysera in the building under the World Tree.
Shrine of Goldrinn

1. Turn in Return to Nordrassil to Ysera. Accept The Return of the Ancients.
2. Mount up and fly to the road on the far side of The Verdant Thicket. You will see a small camp up on a ridge to the right of the road. Turn in The Return of the Ancients to Oomla Whitehorn. Accept Harrying the Hunters.
3. In the same camp, accept both quests from Jadi Falaryn – End of the Supply Line and In the Rear With the Gear.
4. Along the road just below the camp, kill 6 Twilight Hunters and 4 Twilight Proveditors. The hunters are the trolls off to each side of the road. The proveditors are the ogres with slaves following them.
5. There are Twilight Slavedrivers walking with the proveditors. When you kill them, the slaves following them will drop the packs they are carrying. Loot these packs to get Twilight Supplies. Keep killing slavedrivers and picking up packs until you complete In the Rear With the Gear.
6. Return to the camp and turn in Harrying the Hunters, End of the Suplly Line, and In the Rear With the Gear. Get the quest The Voice of Lo’Gosh.
7. Follow the road west until it branches. Take the fork to the right, down to a valley. If you are following the road down, continue straight, past the wolf statue, to get to Takrik Ragehowl. He is in a cage at the edge of the small pond. Turn in The Voice of Lo’Gosh and accept the follow up Howling Mad.
8. Kill Lycanthoth Vandals and loot 6 Polluted Incense from their corpses.
9. Return to Takrik Ragehowl and turn in Howling Mad. Accept the follow up Lycanthoth the Corruptor.
10. Go to the Maw of Lycanthoth in the southeast corner of the valley.
11. Use Lycanthoth’s Incense near the altar inside the cave. This will summon Lycanthoth. Kill him to complete Lycanthoth the Corruptor. The Spirit of Lo’Gosh will appear.
12. Turn in Lycanthoth the Corruptor. You will automatically hop on his back and ride around as he cleans out the shrine. When he is finished and you have hopped off, speak to him and accept the follow up The Shrine Reclaimed.
13. You’ll be in a new phase. Go to the shrine in the north area of the valley. Takrik Ragehowl has been released from his cage. Go to him and turn in The Shrine Reclaimed. Accept the quest Cleaning House.
14. In the same camp, from Rio Duran accept From the Mouth of Madness.
15. Find Royce Duskwhisper, who wanders around the camp, to get the quest The Eye of Twilight.
16. Gather 1 Bitterblossom from the plants around the edge of the pond.
17. Kill 8 Hovel Brutes for Cleaning House while completing the next steps.
18. The rest of the quests you just picked up are all done in the Twilight Hammer camp in the southwest area of the valley. Search around the base of the rock formations there to find a Stonebloom
19. Go to the brazier pictured below. Collect a Darkflame Ember from it.
20. Click on the cauldron just south of the brazier to turn in From the Mouth of Madness. Accept the followup quest Free Your Mind, the Rest Follows.
21. Turn in The Eye of Twilight at the orb outside the cave entrance. Take the followup Mastering Puppets.
22. Enter the cave. As you go through the cave, talk to 8 of the Twilight Servitors and select the dialog option available to complete Free Your Mind, the Rest Follows.
23. Stay to the left from the entrance to reach Kristoff Manheim. He’ll be hanging from a meat hook in the back of the cave. Accept his quest, Gar’gol’s Gotta Go.
24. Continue through the cave, hugging the wall on your left, until you reach a pedestal with a book on it. Turn in Mastering Puppets. Note the large stone In front of you.
25. Accept the quest from the book, Elementary!. This quest requires you to activate the four orb floating near the pedestal in a particular order. The correct order is as follows.
Crucible of Fire
Crucible of Earth
Crucible of Air
Crucible of Water
Be prepared to fight as soon as you click on the Crucible of Water. A Twilight Hammer cultist named The Manipulator will come out of the portal and attack. Kill him, then turn in the quest at the podium. Accept the followup Return to Duskwhisper. You will get a very useful 10 minute buff that will cause all of the ogres in the hovel to no longer be hostile unless you attack them.
26. Continue hugging the left wall until you reach the center of the cave. You will see Gar’gol, a large blue skinned ogre, sitting on a small rise. Loot a key from the chest on the rise where he is sitting to complete Gar’gol’s Gotta Go. Because of the buff you received, you should not have to kill him.
27. Head back to Kristoff Manheim to turn in Gar’gol’s Gotta Go. Accept Get Me Outta Here! and escort Kristoff out of the cave.
28. Once you get the quest complete message, head back to the Shrine and turn in all of your quests.
29. From Takrik Ragehowl accept Sweeping the Shelf and Lightning in a Bottle.
30. Follow the road west out of the valley, to Lightning Ledge. Kill 8 Twilight Stormcallers and 5 Howling Riftdwellers for Sweeping the Shelf.
31. Loot a Charged Condenser Jar from the lightning rods scattered around the area.
32. Use the Totem of Lo’Gosh to summon the wolf spirit. Turn in Lightning in a Bottle and accept Into the Maw!.
33. Finish killing everything Sweeping the Shelf.
34. Enter the portal in the center if the Twilight Cultists camp. You will be teleported to the Firelands Forgeworks.
35. Turn in Into the Maw!.
36. Pick up Forged of Shadow and Flame,Crushing the Cores and Rage of the Wolf Ancient.
37. Break 10 Twilight Arms Crates while completing the next step.
38. Kill 12 Dark Iron Laborers and 8 Searing Guardians. Be sure to loot the Smoldering Cores from the Guardians you kill.
39. Find a Twilight Anvil, which is usually around the edges of the cavern, and use the Smoldering Cores while standing next to it. Repeat 8 times to complete Crushing the Cores.
40. Return to the NPCs at the front of the cavern to turn in Forged of Shadow and Flame, Crushing the Cores, and Rage of the Wolf Ancient.
41. Accept Cindermaul, the Portal Master from Jordan Olafson.
42. Head west back to the center of the cavern. From the center, follow the path down to the right. In the first cavern to the left, you will find Cindermaul. Kill him, then loot the chest he leaves behind to complete Cindermaul, the Portal Master.
43. Go back to the front and turn in the quest. Pick up Forgemaster Pyrendius.
44. Forgemaster Pyrendius is a level 80 elite. He has 154k health, so don’t try to fight him directly. He is standing in a circle of runes. To kill him, make sure you hit him at elast onec, then drag Pyrendius to one of those runes, click on it to activate the rune, then position Pyrendius so that he is standing on the rune. Repeat that, moving from rune to rune, until he dies.
45. Return to Jordan Olafson and turn in Forgemaster Pyrendius. Get Return from the Firelands.
46. Enter the portal behind you. This will return you the Shrine of Goldrinn. Fly back to the camp, to Ian Duran, and turn in both of the quests you have, Return from the Firelands and Sweeping the Shelf.
47. Yserra will appear in front of you. Accept in Aviana’s Legacy from her. Also accept The Fires of Mt. Hyjal from Rio Duran.
Shrine of Aviana

1. Mount up and fly Northeast to the Shrine of Aviana.
2. Stop at Dinorae Swiftfeather to get the flight point.
3. Enter the first floor of the building at the base of the tree. Head all the way to the back of the shrine to find Choluna.
4. Turn in Wings Over Mount Hyjal and accept An Offering for Aviana.
5. On the way out, speak with Thisalee Crow, who is sitting on a brazier by the entrance. Pick up both her quests, The Wormwing Problem and Scrambling for Eggs.
6. Go to the small circle of stones just outside the shrine. Use the Sacred Nectar while standing near the basin in the center of the stone circle. The Spirit of Aviana will appear. Turn in An Offering for Aviana and accept A Plea From Beyond.
7. While completing the next step, collect 8 Stolen Hyjal Eggs. They can be found around the base of the trees in the area west of the shrine.
8. Kill Wormwing Screechers and Wonrmwing Swifttalons until you complete The Wormwing Problem.
9. Return to the Shrine. At Thisalee Crow turn in The Wormwing Problem and Scrambling for Eggs. Accept A Bird in Hand.
10. In the back of the shrine, turn in A Plea From Beyond to Choluna. Accept A Prayer and a Wing.
11. Find the signal fire just west of the shrine. Use it to summon Marion Wormwing. Fight her until Thisalee Crow sneaks up behind her and captures her.
12. Once she is captured, talk to Marion Wormwing. Go through the dialogue options until you get the quest complete message for A Bird in Hand. The difference choices have no effect that I have found.
13. Get on your flying mount and fly up to the top of the ridge to the north. You will see several nests. Land in one and use the Enormous Bird Call to summon Blaithe. Kill him and loot the Ancient Feather from his corpse.
14. Return to the Shrine. Turn in A Bird in Hand to Thisalee Crow.
15. Go back to Choluna and turn in A Prayer and a Wing.
16. Go up the ramp at the front of the Shrine, and follow it up to the third tier. Pick up Fact-Finding Mission from Skylord Omnuron. We will be doing this quest later.
17. Mount up and head west, past the Shrine of Goldrinn and the Twilight Cultists camp. Follow the road until you reach the Grove of Aessina.
Grove of Aessina

1. Inside the Grove, get the quests Save the Wee Animals from Mylune and If You’re Not Against Us… from Matoclaw.
2. Get the flight path from Elizil Wintermoth.
3. Leave the shrine and go slightly east up the road to a small tower. Find Tyrus Blackhorn at the base of the tower.
4. Speak to him, and go through the different conversation options to complete If You’re Not Against Us….
5. Turn in the quest to Blackhorn and accept Seeds of Their Demise.
6. Kill Wailing Weeds in the area directly surrounding the tower until you get 8 Bileberry.
7. Return to Blackhorn and turn in Seeds of Their Demise. Accept A New Master.
8. Follow the road west to Laina Nightsky. Turn in The Fires of Mt. Hyjal. Accept Fighting Fire With…Anything and Disrupting the Rituals.
9. While completing the next steps, collect Panicked Bunnies and Terrified Squirrels until you complete Save the Wee Animals. Also, kill any Raging Firestorms and Twilight Inferno Lords you see.
10. Use the Bottled Bileberry Brew on one of the Twilight Inferno Lords you have killed to complete A New Master. Accept the follow up The Name Never Spoken.
11. Find the three firestones.
The Northern Firestone is located at (?,?)
The Central Firestone is located at (?,?)
The Southern Firestone is located at (?,?)
12. Finish killing Raging Firestorms and Twilight Inferno Lords until you have completed Fighting Fire With…Anything and Disrupting the Rituals. Also finish catching animals for Save the Wee Animals.
13. Return to Laina Nightsky and turn in Fighting Fire With…Anything and Disrupting the Rituals.
14. Inside the Grove, turn in Save the Wee Animals at Mylune. Accept Oh, Deer!.
15. Go back to Blackhorn’s tower. Speak to Tyrus Blackhorn to turn in The Name Never Spoken.
16. Accept Black Heart of Flame.
17. Head back to the burning forest.
18. Clear an area of enemies, then use the Charred Branch to summon Thol’embar. Kill him and loot his heart to complete Black Heart of Flame.
19. Find 3 Injured Fawns. When you click on them, they will begin to follow you. Try to avoid combat if at all possible, as the Injured Fawns can be killed. Once you have 3 following you, return to Mylune to complete Oh, Deer!. Turn it in.
20. Return to Tyrus Blackhorn and turn in Black Heart of Flame.
21. Go to Laina Nightsky, just outside the Grove. Get the quest Last Stand at Whistling Grove.
22. Follow the ridge of mountains on your right, into the burning forest. They will curve around and lead you to the Whistling Grove. On the map above, it is the green area north of the burning forest.
23. Speak to Keeper Taldros to turn in Last Stand at Whistling Grove. Accept The Bears Up There.
24. Find one of the trees nearby that has small ladders around its base. Click on one of the ladders to climb into the tree. In the tree, Click on one of the bear cubs you are near to grab it. Then use the vehicle controls on your action bar to climb to the top of the tree.
Once you are at the top of the tree, you will get a new control: Chuck-a-Bear. Aim for the trampoline in front of Keeper Taldros and toss the bear cub onto it. Then climb to a lower part of the tree to get another bear cub. Repeat 6 times to complete The Bears Up There.
25. Turn in the quest to Keeper Taldros. Accept Smashing Through Ashes.
26. Head south through the burning forest until you meet up with the road. Follow the road south, making sure to kill 8 Charbringers along the way. Continue following the road until you reach the Sanctuary of Malorne.
Sanctuary of Malorne

1. At Arch Druid Hamuul Runetotem turn in Smashing Through Ashes. Accept Durable Seeds. Also accept Fresh Bait.
2. Get Firebreak from Rayne Feathersongwho is standing right behind Hamuul.
As you complete the next steps, watch out for Nemesis, a level 80 Elite giant turtle who patrols all over The Flamewake.
3. Go north into The Flamewake, killing Core Hounds along the way until you have 4 Core Houndr Entrails for Fresh Bait.
4. Look for small piles of dirt on the ground. Click on them to get a Hyjal Seedling. Continue to do this until you have 10 seedlings.
5. Kill 10 Lava Surgers for Firebreak.
6. Return to the Sanctuary of Malorne and turn in all your quests. Accept Hell’s Shells from Hamuul and Prepping the Soil from Rayne.
7. Get on your flying mount and fly around The Flamewake until you find Nemesis. Land a safe distance away and place the Heap of Core Hound Innards on the ground so that Nemesis walks near them. Once Nemesis gets in range of the Innards, he will begin to eat them, allowing you to run up to him and collect the shell fragment by clicking on him. As soon as you have the fragment, quickly get on your mount to get away before he attacks you..
8. Head to a small area in the south part of The Flamewake, almost directly east of the Sanctuary of Malorne. You will be in front of a cave entrance. Find the Flameward at (?,?). Clear the area of any enemies that might attack you then right-click on the Flameward to activate it. Defend the Flameward from anything that comes out to attack it. After about a minute, the Flameward will be fully activated, which will kill any remaining enemies around it.
9. Enter the cave south of the Flameward. Go through the tunnel to find Thisalee Crow. Turn in Fact-Finding Mission. Accept Sethria’s Brood and A Gap in Their Armor.
10. Follow the path south kill 12 of the Twilight Dragonkin. Avoid the Twilight Juggernauts for now.
While doing that, collect 8 8 Twilight Armor Plates.
11. In the center of the camp, you will find a pedestal with a book on it. Click on the book and accept the quest The Codex of Shadows.
12. Finish killing dragonkin for Sethria’s Brood and collecting armor plates for and A Gap in Their Armor.
13. Return to Thisalee Crow and turn in Sthria’s Brood, The Codex of Shadows and and A Gap in Their Armor.
14. Accept Egg Hunt and Disassembly.
15. Back into the camp. Find a Twilight Juggernaut. Use Thisalee’s Shiv on him to break his armor, then kill him. You can use the Shiv multiple times to further decrease his armor. Repeat this two more times.
16. Find one of the Shadow Cloak Generators.
Click on it to deactivate it. Keep doing this until you find Aviana’s egg. Once you find the egg, you must defend it until the druids come to collect it. So just kill anything that comes after the egg until you get the quest complete message for Egg Hunt.
17. Return to Thisalee and turn in Egg Hunt and Disassembly. Accept Sethria’s Demise.
18. Get on your flying mount and fly far to the south (?,?), where you will find Sethria. Attack her until she changes into her dragon form. When she does, use Thisalee’s Signal Rocket to summon the Druids of the Talon to help you defeat her. She will occasionally place a shadow fissure on the ground around. Move out of it as soon as you see it to avoid massive damage.
Once she has died, return to Thisalee Crow to turn in Sethria’s Demise.
19. Accept Return to the Shrine.
20. Fly back to the Shrine of Malorne and turn in Prepping the Soil and Hell’s Shells. Accept Tortolla Speaks.
21. Fly to Torolla, who is chained on the far side of the lake at (?,?). Turn in Tortolla Speaks.
22. Accept Breaking the Bonds and Children of Tortolla.
23. Jump into the lake and swim down. Kill the Deep Corruptors to rescue the eggs they are near. Do this 6 times to complete Children of Tortolla.
24. Go back to Tortolla. Use the giant rod to your left to break the chain holding Tortola and summon a Twilight Dominator. Kill him, then repeat on the other rod to the right to complete Breaking the Bonds.
25. Speak to Tortolla and turn in both quests.
26. Accept An Ancient Awakens. Fly back to the Sanctuary of Malorne.
27. Turn in An Ancient Awakens.
28. Fly back to the Shrine of Aviana. Find Choluna in the back. Turn in Return to the Shrine. Accept An Ancient Reborn.
29. Go up the ramp to your right, into a small room where you will find Aviana’s Egg. Use the Herald’s Incense near the egg to resurrect Aviana.
30. Turn in An Ancient Reborn to Aviana. Accept The Hatchery Must Burn.
31. Ysera will appear next to Aviana. Accept The Last Living Lorekeeper.
32. Fly back down into The Flamewake. Enter the large portal in the center to be teleported to the Firelands Hatchery.
33. Turn in The Hatchery Must Burn to Farden Talonshrike. Accept Flight in the Firelands.
34. Loot a Twilight Firelance from one of the weapon ranks behind Farden. Equip it and jump on one of the Aviana’s Guardians nearby.
Flight does not work the normal way on these mounts. You must use the Flap ability to make them move forward AND stay in the air. You will move forward and gain altitude the more you use the ability.
Fly to one of the flags on any the ledges in the cavern, then fly back to complete the quest.
35. Turn in Flight in the Firelands. Accept Wave One.
36. Using the same controls, fly into the center of the cavern. You will see many Twilight Buzzards flying around. “Kill” them by running onto the buzzards with your mount. Do this 10 times to complete Wave One.
37. Fly back up to the ledge with Farden Talonshrike. Turn in the quest and accept the follow up Wave Two.
This quest is exactly the same as the last one, except now there are flaming boulders falling from the sky that you must dodge. If your mount gets killed, there are replacement mounts at the bottom of the cavern.
Once you have killed 10 Twilight Lancers, fly back up to Farden’s ledge.
39. Turn in Wave Two. Accept Egg Wave.
This quest is much easier. Still using the same controls, fly over to the ledges around the room and run over the eggs that are on them. Return to Farden once you have smashed 40 eggs.
40. Turn in Egg Wave. Accept Return to Aviana. Make sure to re-equip your weapon. Use the portal across the bride to the east to teleport back to The Flamewake.
41. Find Nordu on a rise just north of the Sanctuary of Malorne. Turn in The Last Living Lorekeeper.
42. Accept Firefight.
43. Kill 5 Firey Tormentors nearby. Return to Nordu when you are finished.
44. Turn in Firefight. Accept Aessina’s Miracle.
45. Return to Aviana at the Shrine of Aviana.
46. Turn in Return to Aviana.
47. Fly back to the Grove of Aessina. Speak to Arch Druid Hamuul to turn in Aessina’s Miracle.
48. When the event finishes, accept Tortolla’s Revenge from Arch Druid Hamuul.
49. Follow the road through the newly restored forest until you reach Tortolla. Turn in Tortolla’s Revenge.
The Scorched Plain

1. Accept The Hammer and the Key from Tortolla. From Niden, a nightelf sitting on the ground next to Tortolla, accept Breakthrough and Lost Wardens.
2. Follow the road east into The Scorched Plain.
3. While completing the next steps, find and speak to 8 Lost Wardens to complete Lost Wardens.
4. Kill 10 Twilight Scorchlords
5.Continue to follow the road east until you reach a building with nightelves fighting around it. Go inside to find Captain Irontree.
6. Turn in Lost Wardens and Breakthrough. Accept Pressing the Advantage.
7. Speak to Logram up the ramp behind Captain Irontree. Accept Hyjal Recycling Program.
8. While completing the next step, collect 15 Warden’s Arrows.
9. Kill 4 Twilight Field Captains. Be sure to loot a Glyph of Opening off one of them to complete The Hammer and the Key.
10. Return to Tortolla. Turn in The Hammer and the Key. Accept The Third Flamegate (even though it is the fourth one we are going in).
11. Fly back to Captain Irontree. Turn in Pressing the Advantage. At Logram, turn in Hyjal Recycling Program.
12. Go farther down the road, to the east, until you reach another flamegate. Enter it to be teleported to The Crucible of Flame.
13. Speak to Garunda Mountainpeak. Turn in The Third Flamegate. Accept The Time for Mercy has Passed and The Strength of Tortolla.
14. Make your way through the cavern, killing Molten Tormentors and Shadowflame Masters along the way, until you find a Nemesis Crystal. Move the Cild of Tortolla following you close to the crystal and he will automatically examine it.
Make sure you have killed 10 Molten Tormentors and 4 Shadowflame Masters before moving to the next step.
15. Return to the front of the cavern, and turn in The Time for Mercy has Passed and The Strength of Tortolla. Accept Finish Nemesis.
16. Time to fight the giant turtle we have been dodging all this time. Go all the way to the end of the cave, where you will find Nemesis. Attack him until you get the message “Nemesis is about to erupt!” When you see that, use the Totem of Tortolla to place a shield around yourself, protecting you from damage but also preventing any movement or attacks by you. Nemesis will erupt in flames, damaging himself and everything around him. Repeat this sequence of attacking and shielding until Nemesis is dead.
17. Return to Garunda Mountainpeak at the front of the cavern to turn in Finish Nemesis.
18. Accept Tortolla’s Triumph. Use the portal nearby to teleport back to The Scorched Plain.
19. Follow the road, heading west, all the way back to Tortolla.
20. Turn in Tortolla’s Triumph. Accept The Ancients are With Us.
21. Return to Ysera in the building under The World Tree.
22. Turn in The Ancients are With Us. Accept Commander Jarod Shadowsong.
Darkwhisper Gorge

1. Fly south and down from The World Tree, until you are back at the third flamegate. From there, follow the road east to a tunnel. At the end of the tunnel you will find Elementalist Ortell.
2. Turn in Jarod Shadowsong and accept Signed in Blood.
3. Follow the road out of the cave until you reach a small group of Twilight Recruits. Speak to one of the recruits to get him to follow you.
4. Lead him out of sight of the rest of the group and use the Blackjack on the recruit. This will kill him. Loot the Twilight Recruitment Papers.
5. Return to Elementalist Ortell and turn in Signed in Blood. Accept Your New Identity. Congratulations, you are now a member of the Twilight’s Hammer cult!
6. Head east down the road until it splits off to the north and south. There will be a small path continuing east. Follow it to a tent where you will find Condenna the Pitiless.
7. Speak to her to turn in Your New Identity. Accept Trial by Fire and In Bloom.
8. Right next to Conenna, speak to Instructor Cargall to get the quest Waste of Flesh.
During the next steps, watch out for a giant core hound named Smolderos the Carbonizer, a level 82 Elite that patrols through the area.
9. Enter the Twilight Gauntlet just to the east. In this area, you need to kill 8 Twilight Instructors, which are the fire elementals wandering around.
10. While doing this, you also need to collect 5 Flame Blossoms
11. Find an Immolated Supplicant that are running around covered in fire. Use the Frostgale Crystal on them to put out the flames.
12. Once all three quests are complete, return to Condeena the Pitiless and Instructor Cargall. Turn in all of the quests.
13. Accept the quest Twilight Training.
14. Head east to The Forge of Supplication. Find Instructor Mylva at the back of the camp.
15. Turn in Twilight Training. Accept Physical Training: Forced Labor.
16. Closer to the front of the camp, slightly to the east, find Instructor Devoran. Speak to him to accept the quest Walking the Dog.
17. Finally, go to the Outhouse Hideout on the west side of the camp. Elementalist Ortell is hiding inside. Click on the outhouse to get the quest Gather the Intelligence.
18. Search the camp until you find the Twilight Communique. It can be just about anywhere in the camp so just keep looking around until you find it. Try to grab it when none of the Twilight Guards are close by. If they see you take the communiqué they will attack.
19. Leave the camp. Head northeast, toward the other camp, Doom’s Vigil. On the way, kill Spinescale Basilisks until you have 5 Charred Basilisk Meat and use the Twilight Pick on 5 Darkwhisper Lodestones.
20. Find the Hyjal Battleplans somewhere in the Doom’s Vigil camp. Again, try to make sure no Twilight Guards are nearby, otherwise you will be attacked.
21. Once you have found the battleplans, head back toward The Forge of Supplication. Be sure to finish getting the 5 Charred Basilisk Meat and breaking 5 lodestones on the way, if you have not already done so.
22. Once back in the camp, use the Firey Leash to summon the Spawn of Smolderos. Feed him the 5 Charred Basilisk Meat you collected to complete Walking the Dog.
23. Go back to Instructor Devoran and turn in Walking the Dog. Accept A Champion’s Collar.
24. Next, go back to the Outhouse Hideout and turn in Gather the Intelligence. Accept Seeds of Discord.
25. Finally, go back to Instructor Mylva to turn in Physical Training: Forced Labor.
Before you accept the follow up, let me explain what you will have to do. As soon as you accept the quest, Mylva will summon a Blazing Trainer. You need to run away from the trainer for 1 minute without leaving the camp. He does not move very fast, but if he catches you he can hit moderately hard. So be ready to start running when you accept the quest.
26. Accept Agility Training: Run Like Hell!. When you have completed the quest, return to Instructor Mylva and turn it in.
27. Accept Mental Training: Speaking the Truth to Power.
28. Use the Orb of Ascension. You will be asked 10 yes/no questions. The questions are simple and the answers are VERY obvious. Your action bar will be replaced with 3 abilities: Yes, No, and Dismiss Orb of Ascension. Use these to answer the questions within three seconds. If you answer a question wrong or fail to answer in time, you will take damage. Dismiss the Orb once you get the quest completed message.
29. Turn in Mental Training: Speaking the Truth to Power. Accept Spiritual Training: Mercy is for the Weak.
30. Go back to Doom’s Vigil. To your left as you enter the camp, you will see a group of Failed Supplicants. At the back of the group, talk to Maurice and accept the quest The Defector.
31. Kill 5 Failed Supplicants to complete Spiritual Training: Mercy is for the Weak.
32. Leave the camp and follow the road when it turns north. You will find the Spinescale Matriarch at (?,?). Kill her and loot the Spiked Basilisk Hide for A Champion’s Collar.
33. Return to Instructor Devoran at The Forge of Supplication. Turn in A Champion’s Collar. Accept Grudge Match.
34. Leave the camp and go to the Seat of the Chosen. Go to the first building on your left as you enter the camp.
35. Speak to Gromm’ko to challenge him to a match. Once your core hound pup kills his raptor, Gromm’ko will attack you. Kill him to complete Grudge Match.
36. Go to the Ogre Outhouse on the right side of the large building. Use the Ogre Disguise near the outhouse to transform into an ogre. Enter the large building.
37. Speak to Karr’gonn to get him to leave the room. As soon as he is outside, kill High Cultist Azennios.
38. Head back to The Forge of Supplication. Turn in Grudge Match to Instructor Devoran.
39. At the Outhouse Hideout, turn in Seeds of Discord and The Defector.
40. Go to Instructor Mylva and turn in Spiritual Training: Mercy is for the Weak.
41. Accept The Greater of Two Evils and Twilight Territory.
42. Mount up and head east, past the Gates of Sothann, to about (?,?).
43. Kill 10 Horrorgurds while making your way back toward (?,?), where you will find Garnoth, Fist of the Legion
44. Use the Talisman of Flame Ascendancy and use the abilities you now have to kill Garnoth. Start off the fight by using Flame Shield to protect yourself, the use Ascendant Strike 3 times to attack Garnoth. Repeat this rotation until he is dead.
45. Finish killing Horrorgurds for Twilight Territory.
46. Return to the The Forge of Supplication. Speak to Instructor Mylva and turn in The Greater of Two Evils and Twilight Territory.
47. A new quest has opened up at the Outhouse Hideout behind you. Accept Speech Writing for Dummies.
48. Search around the roads leading to the Seat of the Chosen until you find Okrog. Kill him, then fly back to the Outhouse Hideout.
49. Turn in Speech Writing for Dummies and accept Head of the Class.
50. Turn in Head of the Class at Instructor Mylva. Accept Graduation Speech.
51. Fly over to Doom’s Vigil. You will find a podium all the way at the back of the camp. Click on it to start the event.
During this event, you will have to use 3 abilities depending on the crowd’s mood. These abilities are: Inspire, Incite, and Pander.
The members of the crowd will say different things depending on their mood. Wait until a random crowd member says something, then use the abilities as follows.
Use Inspire if the crowd says…
Yea… I don’t know about this.
I’m not quite convinced.
yawn
Meh.
Use Incite if the crowd says
Kill!!!
Kill them all!
Blood!
Raaahhh!!!!
Death!
Crush!
Use Pander if the crowd says
It’s like… it’s like the void just touched my mind.
The end is nigh! The end is a new beginning!
Immalanath, yasoth nalarub!!!
I hear the voices!
Once you have made the correct choice 10 times, the crowd will riot, allowing you to rescue Jarod Shadowsong. Speak to him to turn in Graduation Speech. Accept Twilight Riot.
The Throne of Flame

1. Mount up and fly past the Gates of Sothann, to the island in the middle of the lake. Speak to the green dragon Althera to get the flight point.
2. Speak to Commander Jarod Shadowsong to turn in Twilight Riot. Accept Slash and Burn.
3. Get on one of the Emerald Drakes nearby. Fly east back into Darkwhisper Gorge. Use the Acid Blast ability on any ground units you see until you have killed 40 Twilight’s Hammer units, and the Aerial Swipe ability on 5 of the Twilight Stormwakers, the twilight dragons flying around.
4. Fly back to the Gates of Sothann. Talk to Commander Jarod Shadowsong and turn in Slash and Burn.
5. Accept Might of the Firelord from Jarod Shadowsong and Secrets of the Flame from Cenarius.
6. Speak to the green dragon Althera to get the flight point.
7. Fly west to Ascendant’s Circle. Kill 4 Flame Ascendants and 5 Twilight Subjugators.
8. You should have looted a Pure Twilight Egg from one of the Twilight Subjugators you killed. If you do not have it yet, keep killing Twilight Subjugators until you get it. Click on it to accept the quest The Twilight Egg.
Until I can get coordinates for the three items, the best I can tell you is look all over the camp. They are not terribly hard to find. I’ll add the coodinates as soon as I can.
9. Go to (?,?) and get The Burning Litanies.
10. Go to (?,?) and get the Tome of Flame.
11. Go to (?,?) and get the Ascendant’s Codex.
12. Fly back to the Gates of Sothann.
13. Turn in Might of the Firelord at Jarod Shadowsong. Accept The Sanctum of the Prophets
14. Turn in Secrets of the Flame to Cenarius. Accept The Gatekeeper.
15. Turn in The Twilight Egg to Aronus. Accept Brood of Evil.
16. Fly back to Ascendant’s Circle. Kill a Young Twilight Drake and loot his skull for Brood of Evil.
17. Fly to the camp north of Ascendant’s Circle. Kill everything you need for The Sanctum of the Prophets.
18. Find Azralon the Gatekeeper in the northwest end of the camp. Make sure you are at full health/mana. Attack him and immediately use the Horn of Cenarius to summon Goldrinn and a group of druids to help you kill him.
19. Once he is dear, click the “Quest Complete” notification to turn in The Gatekeeper. Accept The Firelord.
20. Return to Aronus and turn in Brood of Evil. Accept Death to the Broodmother. Also turn in The Sanctum of the Prophets and accept Magma Monarch.
21. Fly to the matriarch’s feeding ground just southwest of Ascendant’s Circle.
22. Use the Young Twilight Drake Skull to summon Desperiona. Kill her to complete Death to the Broodmother. Aronus and Aviana come to help so don’t panic when she appears.
23. Fly to the charred area southwest of Sulferon Spire. Find King Moltron. Land near him and use the Drums of the Turtle God to summon Tortolla. Kill King Moltron to complete Magma Monarch.
Note: The next quest is, as of this writing, severely over-tuned, to the point that a 5-man group would have difficulty completing it even though it is not a group quest. I was able to get it done with a lot of help, but it should be adjusted by the time Cataclysm goes live. If not I will adjust the description of the quest to indicate that you need a group.
24. It’s finally time to fight Ragnaros. Fly to the flamegate just past where you fought Azralon. Enter the portal and speak to Cenarius to start the battle. Malfurion Stormrage and Arch Druid Hamuul some to help out as well.
Once the battle starts, Cenarius will hold threat on Ragnaros, while Hamuul and Malfurion cast spells on him that cause Ragnaros to take 2000% increased magic and physical damage.
Every 30 secods or so, Ragnaros will submerge and summon a flame wave. Once the flame wave passes, Ragnaros will summon adds that attack Malfurion and Hamuul. Alternate between keeping the adds clear and DPS’ing Ragnaros until he dies.
Once he is finished off, go back through the portal to be teleported back to the Throne of Flame.
25. Fly back to the Gates of Sothann and turn in Death to the Broodmother, Magma Monarch and The Firelord . ]. Accept The Battle is Won, The War Goes On.
26. Take the flightpath to Orgrimmar

World of Warcraft Tips, Guides & Exploits

Pull Mobs Up to 150 Yards Away Exploit

This is a very useful and new exploit whereby you can pull mobs or bosses from 10 yards to a massive 150 yards away. What is need is the quest item [Enohar's Explosive Arrow] provided for the newly created quest (sadly Alliance only) Curtail the Darktail from Enohar Thunderbrew in Blasted Lands can be used on any target, off the GCD.
- Has a .5 second cast time, so it cannot be used during other casts, but it can be used while moving. Has a minimum range of 15 yards, and maximum of 150.
- Provides no threat, or damage. Does not tag mobs.
- Places you and the target in combat.
- Does not require line of sight.
- Will flag you for pvp if using against a pvp target.
Some useful uses I have found after some testing:
- Pull anything from farther than the range of your skills. Does not tag the mob, however – you must still use a typical attack that will tag the mob for loot/credit. As it does not require line of site, I have pulled mobs and bosses from around corners in various dungeons.
- Keep players in combat, so they cannot stealth or use mounts.
- Kite mobs without damaging them.

World of Warcraft Tips, Guides & Exploits