Ghostcrawler talks game systems in final Cataclysm post-mortem – Joystiq


Shacknews
Ghostcrawler talks game systems in final Cataclysm post-mortem
Joystiq
GC is surprisingly candid in this particular blog entry, and it's definitely worth a read to get a bead on what Blizzard learned from World of Warcraft's third expansion. As part of our World of Warcraft: Cataclysm post mortem series, we sat down with
WoW dev analyzes Cataclysm's dungeons and raidsShacknews
Cataclysm Lead Encounter Designer Scott “Daelo” Mercer Talks DungeonsAusGamers

all 3 news articles »

world of warcraft news – Google News

Ghostcrawler explains stat changes in Mists of Pandaria – Joystiq

Ghostcrawler explains stat changes in Mists of Pandaria
Joystiq
by Michael Sacco Mar 1st 2012 at 9:10PM As promised, Greg "Ghostcrawler" Street, the Lead Systems Designer for World of Warcraft, has returned to the official WoW blog with an explanation of stat changes in Mists of Pandaria. Here's a quick rundown of

world of warcraft news – Google News

Dev Watercooler: Ghostcrawler on class roles – Joystiq

Dev Watercooler: Ghostcrawler on class roles
Joystiq
It's going to be a very exciting time for World of Warcraft, and we are all super impatient for it to happen. But… we're not quite there yet. I want to make that clear upfront, because this blog isn't directly Mists of Pandaria related.

world of warcraft news – Google News

Scattered Shots: Frostheim’s interview with an imaginary Ghostcrawler – Joystiq

Scattered Shots: Frostheim's interview with an imaginary Ghostcrawler
Joystiq
by Brian Wood Feb 2nd 2012 at 8:00PM Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to

world of warcraft news – Google News

Blue Posts and Other WoW News: Ghostcrawler clarificaiton, LFR loot issues solutions in the works

Join us every weekday evening as Today in WoW runs down all the WoW news that you could possibly want. From comments from Blizzard’s blues to the latest datamining info — we’ve got you covered.

Don’t forget to check out The Daily Quest and our Weekly Podcast Roundup to find out what else is going on in the WoW community. And if you have a news tip, feel free to drop us a line and let us know.

Continue reading Blue Posts and Other WoW News: Ghostcrawler clarificaiton, LFR loot issues solutions in the works

Filed under:

Blue Posts and Other WoW News: Ghostcrawler clarificaiton, LFR loot issues solutions in the works originally appeared on WoW Insider on Mon, 12 Dec 2011 22:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

WoW Insider

Ghostcrawler defends WoW talents overhaul – Gameplanet

Ghostcrawler defends WoW talents overhaul
Gameplanet
Blizzard's Greg “Ghostcrawler” Street has defended the World of Warcraft talent overhaul that will launch with the next expansion, Mists of Pandaria, from accusations that it's a simplification, or change for the sake of change.
Blizzard's Street defends WOW talents revampEurogamer.net
Ghostcrawler on "Seeing the Forest for the Talent Trees"Joystiq

all 4 news articles »

world of warcraft news – Google News

Ghostcrawler on “Seeing the Forest for the Talent Trees” – Joystiq

Ghostcrawler on "Seeing the Forest for the Talent Trees"
Joystiq
A lot of you guys have stuck with us for years, continue to play regularly, and still love World of Warcraft. You are the reason we're still making this game. We think you deserve better, and we think we can do better. 3.
Blizzard's Street defends WOW talents revampEurogamer.net

all 3 news articles »

world of warcraft news – Google News

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees

Greg Street, aka Ghostcrawler (the lead systems designer), has posted some comments today dealing with the philosophy behind the talent system changes in Mists of Pandaria. He makes note that Blizzard’s been getting a lot of feedback on these changes and that it wants more. (And he’s serious, too — the devs all do listen to what the community is saying.)

Some of the more interesting points include that the new system really is giving us fewer choices overall but making sure that the choices we have actually matter. This has been a fundamental shift that Blizzard has been moving toward for the past few years, away from the cookie-cutter builds and non-choice choices. Greg even goes as far to say, “Look, we tried the talent tree model for seven years. We think it’s fundamentally flawed and unfixable.”

That’s a pretty huge thing for Blizzard to admit; kudos to Blizzard for realizing this and talking openly about it.

The full post after the break.

Continue reading Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees

Filed under: ,

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees originally appeared on WoW Insider on Thu, 08 Dec 2011 12:12:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

WoW Insider

Ghostcrawler explains patch 4.3 balance changes – Joystiq

Ghostcrawler explains patch 4.3 balance changes
Joystiq
The warrior should now end up next to the target. We needed to nerf Fury's DPS slightly to keep them from being ahead of other melee DPS. Greg "Ghostcrawler" Street is the lead systems designer for World of Warcraft. His first hunter pet was a crab

world of warcraft news – Google News

Ghostcrawler explains patch 4.3 balance changes

With patch 4.3 on the horizon, Greg “Ghostcrawler” Street (lead systems designer) has taken to the WoW community blog to discuss class and balance changes that are coming with the next big update to the game. Ghostcrawler had previously discussed some balance changes in part one of his balance change blogs, but it was missing some classes that Blizzard wasn’t ready to talk about just yet. Now, we’ve got notes and discussions on each class currently in game. I’m a huge fan of Ghostcrawler’s to-the-point blog posts about the focus and design of classes, and this is just another in the now long line of awesome insights into the design process.

Death knight and druid tanks are getting some buffs to bring them more in line with the block-heavy warriors and paladins, and block capping for both warriors and paladins is not being discouraged. Feral druids are getting a Glyph of Shred change that will hopefully help their rotations, and beast mastery hunters are getting a slight buff. As we found out from before, paladins’ Holy Radiance is getting a change to be more of a focused AOE heal, and priests are getting a buff to Guardian Spirit.

Shaman initially were hit with a huge Wind Shear nerf, which has been rolled back slightly. Demonology and destruction warlocks are getting a slight buff to be more competitive with afflocks, and hopefully warrior “charge jumping” has been fixed for good. You’ve promised me this before, Ghostcrawler! Where’s my charge-jumping pony-moose? Check out the full blog post after the jump.

Continue reading Ghostcrawler explains patch 4.3 balance changes

Filed under:

Ghostcrawler explains patch 4.3 balance changes originally appeared on WoW Insider on Fri, 11 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

WoW Insider