The Light and How to Swing It: Retribution paladin glyphs

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to gregg@wow.com.

Hey there, paladins. Sorry I missed you all last week, but I caught something after visiting family for the weekend. Traveling hundreds of miles just to catch the flu. Ugh.

In other news, the world has shattered with patch 4.0.3a. The good news is that we should have some tauren paladins at this point on the live realms, or people who are about to either race/faction-change to them or roll up new ones. The bad news is that there still aren’t going to be worgen paladins in Cataclysm. I had thought Blizzard would have reconsidered its poor decision by this point, but Blizzard’s devs still haven’t accepted the fact that werewolves with glowing wings are cool. Oh, well.

Today, we’re talking retribution glyphs. A lot of you probably have your glyphs set up at this point but might be unsure of what you ended up picking. Others of you might be looking for alternatives that match up better with how you’re playing the spec. And others are here because you read all of the articles on the site or are interested in rolling one of those cowadins I mentioned earlier.

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The Light and How to Swing It: Retribution paladin glyphs originally appeared on WoW Insider on Wed, 24 Nov 2010 11:00:00 EST. Please see our terms for use of feeds.

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Patch 4.0.3a kills ink trader, reinstates missing glyphs

Jessica Sellers no longer accepts Ink of the Sea for lower-level inks. If you want to make, say, the Glyph of Mage Armor, you’ll need to mill Outland herbs to be able to make Ethereal Ink. Speaking of that glyph, it’s been uncraftable since 4.0.1 and is now available on the trainer. It’s going to be a pain to collect mats to make it, however. Still, as one of the more desirable glyphs for mages, it’s likely to find buyers, even if Outland herbs are expensive and hard to find.

So what is Jessica looking for these days? Why, nothing other than Blackfallow Ink! It’s not yet available in game from any source, so until Dec. 7 when Cataclysm launches. A word to the wise: if you have an herbalist and want to spend a few weeks making cash hand over fist, farm for old-world herbs. Check the “milled from” tab on the following pigments to get a hit list:

It’s a little unfortunate that all these new players who are coming back are going to have to deal with low supply and weird pricing on the glyphs they probably want to try out; however, it’s always possible that Blizzard will revert Jessica to her previous state of accepting Northrend inks.

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Patch 4.0.3a kills ink trader, reinstates missing glyphs originally appeared on WoW Insider on Tue, 23 Nov 2010 20:00:00 EST. Please see our terms for use of feeds.

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Patch 4.0.3a kills ink trader, reinstates missing glyphs

Jessica Sellers no longer accepts Ink of the Sea for lower-level inks. If you want to make, say, the Glyph of Mage Armor, you’ll need to mill Outland herbs to be able to make Ethereal Ink. Speaking of that glyph, it’s been uncraftable since 4.0.1 and is now available on the trainer. It’s going to be a pain to collect mats to make it, however. Still, as one of the more desirable glyphs for mages, it’s likely to find buyers, even if Outland herbs are expensive and hard to find.

So what is Jessica looking for these days? Why, nothing other than Blackfallow Ink! It’s not yet available in game from any source, so until Dec. 7 when Cataclysm launches. A word to the wise: if you have an herbalist and want to spend a few weeks making cash hand over fist, farm for old-world herbs. Check the “milled from” tab on the following pigments to get a hit list:

It’s a little unfortunate that all these new players who are coming back are going to have to deal with low supply and weird pricing on the glyphs they probably want to try out; however, it’s always possible that Blizzard will revert Jessica to her previous state of accepting Northrend inks.

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Patch 4.0.3a kills ink trader, reinstates missing glyphs originally appeared on WoW Insider on Tue, 23 Nov 2010 20:00:00 EST. Please see our terms for use of feeds.

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The Light and How to Swing It: Paladin Protection glyphs


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

We’ve recently looked at builds for protection and retribution, so let’s continue that trend and take a look at glyphs. I’m going to review all of them, as we’re getting pretty close to Cataclysm, and I’m going to also review them in a more global context instead of talking about what is going to help you on hard-mode Lich King.

The way I’ve set it up is that everything that you’re likely going to want without question has an asterisk next to it; those are pretty much things you’ll want to take. If you look through the major and minor glyphs, you’ll notice that there aren’t very many marked as such. There’s a reason for that. We just don’t have that many spectacular glyphs that are useful in all situations for those types. That’s not to say the other glyphs are bad (well, some are, but we’ll get to that), but they’re more situational and require some choice on your part.

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The Light and How to Swing It: Paladin Protection glyphs originally appeared on WoW Insider on Wed, 03 Nov 2010 17:00:00 EST. Please see our terms for use of feeds.

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Scattered Shots: 4.0.1 hunter gems, glyphs and stat weights

Every Monday and Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Each week Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

On Thursday, we discussed hunter talents and rotations for 4.0.1, and today we’re going to get into gems and glyphs, as well as talking a bit about stat weights. But before we get into all that, a word of caution about rotations.

Many hunters have been playing around with rotations focusing on Arcane Shot only and ignoring the signature shot for the spec. I have to recommend against this. It is certainly much easier, and for some specs (like BM) may actually be a bit more DPS, but it is a bad habit to get into! Expect to see a slight boost to the damage of all hunter signature shots in the very near future that makes these shots clearly worthwhile. It is well worth your while to learn the correct rotation now rather than spending your time developing lazy habits. Be a hunter, not an elf.

With that out of the way, join me after the cut for more info on how to customize your hunter to optimize raid performance in the brief window before Cataclysm hits.

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Scattered Shots: 4.0.1 hunter gems, glyphs and stat weights originally appeared on WoW Insider on Mon, 18 Oct 2010 15:00:00 EST. Please see our terms for use of feeds.

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Gold Capped: Patch 4.0.1 fallout for cooldowns, addons and glyphs


Every week, Gold Capped (from Basil “Euripides” Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Thursday. Also, feel free to email Basil any comments, questions or hate mail!

Patch 4.0.1 has come and gone, and we can now use the benefit of hindsight to see how well our predictions did. I’m going to start off with the elephants in the room: alchemy transmutes and addons.

I reported that the cooldown for epic gems had been removed in the PTR and that this was likely so that people wouldn’t be put into the poorhouse by having to regem. In reality, the datamining that determined this was incorrect, and the cooldowns are now resetting at midnight instead of the old way. There’s huge demand for epic and rare cut and raw gems now, and people are tending to go toward rares because the epics are just too expensive.

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Gold Capped: Patch 4.0.1 fallout for cooldowns, addons and glyphs originally appeared on WoW Insider on Thu, 14 Oct 2010 20:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Rogue specs and glyphs for patch 4.0.1

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. This week, we’re talking about the changes of the recent patch 4.0.1 and what they mean for rogues.

With patch 4.0.1 now upon us, rogues are experiencing more changes in a single patch than probably ever before. While our talent trees have regressed to 31-point incarnations, new mastery bonuses and abilities have been added to each tree to create definition and purpose. The glyph system has seen a similar reworking and boosts the number of glyphs we can use by a full 50 percent. Finally, the reworking of the buff and debuff system has granted us new utility in a raid environment.

Due to the breadth of the changes and the uncertainty of new mechanics, it’s difficult to predict exactly what the outcome will be. It’s hard to say which spec will be the most powerful, as each has seen significant change. Assassination rogues were hurt the least by the removal of armor penetration, but combat rogues had many of the abilities buffed to compensate. Subtlety may even be the dark horse, eclipsing both of the traditional PvE specs if everything goes its way. After we’ve had a few more days of patch 4.0.1 under our belt, it should be easier to figure out exactly what’s working and what isn’t.

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Encrypted Text: Rogue specs and glyphs for patch 4.0.1 originally appeared on WoW Insider on Wed, 13 Oct 2010 19:00:00 EST. Please see our terms for use of feeds.

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The Light and How to Swing It: Hot talents and glyphs for holy paladins

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered.

The holy paladin talent tree has historically had issues with its filler talents. While many of the talents and abilities were spec-defining, there were other talents that literally had no purpose and were never taken. I’m talking about Sacred Cleansing, which actually didn’t work at all throughout most of Wrath. How could we forget Purifying Power, whose usefulness was completely negated by the Glyph of Holy Wrath, which itself was only used to exploit a difficult encounter? Even with all of these junk talents in the tree, we also had a distinct lack of DPS talents, leaving holy paladins nearly helpless when left to fend for themselves.

Cataclysm‘s new truncated talent trees resolve many of the issues our previous talent tree had, as well as providing several DPS talents to give us some flexibility when we need to up our damage output. Exorcism has finally become the spammable attack we can use from range to nuke our targets, and Crusader Strike gives us some DPS presence while we’re in melee range as well. The core focus of the holy paladin will always be healing, but it’s nice to see that Blizzard created talents and glyphs to support both the healing paladin and the pseudo-shockadin that’s emerging in Cataclysm.

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The Light and How to Swing It: Hot talents and glyphs for holy paladins originally appeared on WoW Insider on Sun, 10 Oct 2010 18:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Rogue glyphs in the Cataclysm beta

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new glyph system and talk about which glyphs look good so far.

Back in the day, before Wrath was even released, I had incorrectly speculated that there would be three tiers of glyphs in the expansion. It was my very first post on WoW.com, and my mistake was clearly pointed out to me by some of the helpful commenters. It turns out that I was actually right — it just took Blizzard a few years to get around to adding the extra tier of glyphs.

There are now three types of glyph: prime, major and minor. Prime glyphs aren’t necessarily fun; they just buff us. Major glyphs are sort of the utility glyphs that give us a measurable benefit, but they’re not necessarily mandatory. Minor glyphs are just for fun things that make our lives easier. Luckily for us, many of the new Cataclysm glyphs are available on the beta, complete with the shiny new glyph interface. While scribes may be complaining about their business model’s going out the window, I’m busy drooling over some of the new glyph options we have available.

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Encrypted Text: Rogue glyphs in the Cataclysm beta originally appeared on WoW.com on Wed, 08 Sep 2010 14:00:00 EST. Please see our terms for use of feeds.

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Totem Talk: Restoration glyphs

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast

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Last week, we went over some blue posts about healing and restoration shaman, as well as a small discussion of the difference in Healing Waves. We also had news of a new beta build last week, and with that build came the news of brand new glyphs for many or the classes like rogues and shaman, as well as the new glyph system.

Some of the glyphs we use regularly have been updated, as well as some people may not have really given much thought to using. There has even been a return of some that were scrapped in the Wrath of the Lich King beta phases prior to its release. Some of these may offer game-changing, play-altering effects to our mechanics, while others just add a fun flavor to our classes. So what can we look forward to with restoration shaman glyphs in Cataclysm? That is exactly what I would like to talk about this week.

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Totem Talk: Restoration glyphs originally appeared on WoW.com on Tue, 07 Sep 2010 20:00:00 EST. Please see our terms for use of feeds.

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