The WoW Insider Show Episode 223: With guest Anne Stickney

Every week, join us as we present you with The WoW Insider Show podcast — an hour’s worth of WoW community discussion covering everything from the week’s top stories here on WoW Insider to emails from our readers and what’s been going on with our particular characters in Azeroth.

This week’s topics include:

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The WoW Insider Show Episode 223: With guest Anne Stickney originally appeared on WoW Insider on Thu, 08 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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Guest Post: How to succeed in dungeons without really trying

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider’s pages.

Make no mistake: Early Cataclysm dungeons are not the faceroll that we experienced at the end of Wrath. Not only have everyone’s gear levels dropped dramatically relative to the content, but Blizzard has returned to a more BC-style design philosophy wherein crowd control really matters and one live mob can make the difference between an easy pull and a very difficult one.

Of course, the ideal solution is to read up on the dungeons beforehand and make sure you’re prepared for them, but we don’t live in an ideal world. Sometimes, you’ll wind up in a random dungeon that you weren’t expecting, and you haven’t had time to research. Additionally, dungeon guides don’t always give tips for trash, and trash pulls now require some coordination. Luckily, instance design does not expect you to have an encyclopedia in your head. An alert dungeoneer can succeed on the fly by following a few simple tips.

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Guest Post: How to succeed in dungeons without really trying originally appeared on WoW Insider on Mon, 03 Jan 2011 14:00:00 EST. Please see our terms for use of feeds.

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Re:2005 CR 85 (1 viewing) (1) Guest – Flattrack.com

Re:2005 CR 85 (1 viewing) (1) Guest
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Guest Post: Azshara revamp ushers in new level range, epic stories

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider’s pages.

I would hazard a guess that a vast majority of WoW players have never even been to Azshara. Honestly, since Molten Core is no longer a major raid zone and the Runes of Fire Lords just put themselves out, there really isn’t much reason to. Those of us who raided in vanilla made weekly trips there to pick up our Aqual Quintessence, and I was also an herbalist, so I would spend another hour or so out there looking for Dreamfoil because of needing a bag full of mana pots to raid in those pre-potion sickness days.

Clearly, the zone was unfinished. There was one quest hub, if you could call it that, because there were only a very small number of quests there. Blizzard tried to bring people to the unused zone later on by adding in the level 50 class quests that led up to Sunken Temple — but really, in the process of leveling, you could basically ignore Azshara and move on.

I hated the original Azshara because it was out in the middle of nowhere and fairly poorly designed. It was hard to get to places because of all the rocky cliffs, and passages up and down from the beach to the cliffs were too few and far between. It could even be dangerous at level 60 before The Burning Crusade’s stamina inflation; lots of mobs feared and or put debuffs on you, and there were elites wandering around over huge portions of the zone.

Sadly the few fond memories I have of old Azshara are gone, as well. When Azuregos was up in vanilla, the entire zone would become a raiding guild, PvP fight zone as the top Horde and Alliance raiding guilds fought over who could tag him, killing flagged members of the group who got him, hoping to wipe them and inflict them all with the debuff. It could get fun and entertaining — and one time, it even caused our server to be shut down.

Well, that has all changed come Cataclysm.

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Guest Post: Azshara revamp ushers in new level range, epic stories originally appeared on WoW Insider on Sat, 13 Nov 2010 18:00:00 EST. Please see our terms for use of feeds.

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Guest Post: What will be Patch 4.0.1′s legacy?

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider’s pages.

As the dust begins to settle in the wake of the great patch-aclysm of 2010, it’s time to look back with a little perspective and see exactly what we’ve been left with. The most immediately visible effects revolve around the drastic changes to many of our favorite classes, but frankly, a bit too much hubbub has been made over these already. The WoW community is — to put it delicately — a rather passionate bunch, so we tend to react strongly to the need to relearn our classes. Realistically, though, it’s just a matter of figuring out which playstyles suit us the most, adapting to them and hoping we don’t lose any friends and guildies as casualties of evolution.

Damage numbers are also relatively meaningless at this stage in the game. While we’re sure to see some frustratingly unviable specs in Cataclysm like we have in the past (*cough* PvE subtlety), for the most part, the developers can tweak code through patches and hotfixes to ensure that we all eventually see appropriately-sized numbers flashing before our eyes.

Since the order of buttons we press to succeed is in a constant state of flux anyway, we’ll eventually forget that X skill or Y talent even existed. But some things will stick with us longer. I believe Patch 4.0.1′s legacy depends more on permanent game changes that we’ll one day take for granted.

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Guest Post: What will be Patch 4.0.1′s legacy? originally appeared on WoW Insider on Sat, 30 Oct 2010 12:00:00 EST. Please see our terms for use of feeds.

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Blizzcon 2010 Guest Stumps World of Warcraft Game Developers – Legit Reviews

Blizzcon 2010 Guest Stumps World of Warcraft Game Developers
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Guest Post: Confessions of a noob rogue

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider’s pages.

Back in the dark ages of history, in vanilla World of Warcraft, I rolled a rogue. This was before battlegrounds, when dishonorable kills were a fear and world PvP was a rush, when men were men, mages sheeped for fun and warlocks … well, let’s just say that warlocks have a reputation that they’ve earned.

World of Warcraft was my first MMO, after coming from persistent worlds hosted by Neverwinter Nights. I played a rogue there, too, steeped in Dungeons & Dragons rules and the like. World of Warcraft was both nothing like and exactly like my roguish experiences before — a sneak who dealt devastating damage with small weapons, no matter whether the target was gnome or giant, fearsome orc or fiery dragon.

In the midst of a Westfall investigation (tasked by SI:7 to infiltrate a tower), I noticed a few growing complaints in guild chat: “We have seven rogues in the guild but only one priest; would someone please roll a priest?” I told them I would, sent my rogue back to the character select screen, and rolled the character that would take up the entirety of my vanilla experience.

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Guest Post: Confessions of a noob rogue originally appeared on WoW Insider on Sat, 09 Oct 2010 16:00:00 EST. Please see our terms for use of feeds.

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Guest Post: How to assemble a hot gaming rig for Cataclysm

This article has been brought to you by Seed, the Aol guest writer program that brings your words to our pages. Today’s post is the second of a three-part series on preparing your computer for Cataclysm. Last week, we covered upgrading your current system. Today, we’ll look at building a system that will play WoW at max settings without breaking the bank.

I like my cases how I like my women — lightweight and protective. A computer case has three purposes in life: to house all the components, to protect them and to provide good airflow to them. Owning the most epic set of plate mail ever created does you no good if you cannot move or breathe in it. However, running around in your auction house tux is also a bad idea if you’re the main tank. It’s important to find a happy middle ground between the two.

When it comes to computer cases, first, pick out something you like. A case should be an expression of its owner! Pick out a few different cases you like and then narrow down the search by the number of fans the case supports. Modern systems will require at least one 120mm front intake fan and one 120mm rear exhaust fan. A top exhaust fan is a nice bonus, since (as everyone knows) heat rises. You should be able to find a decent enough case for around with free shipping.

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Guest Post: How to assemble a hot gaming rig for Cataclysm originally appeared on WoW.com on Mon, 13 Sep 2010 20:00:00 EST. Please see our terms for use of feeds.

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