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Interview: World of Warcraft Trading Card Game Developer Cryptozoic Speaks Up
Gamasutra The World of Warcraft brand is a global phenomenon and the team at Cryptozoic face one of the biggest challenges in developing a trading card game based on the MMO juggernaut. With the imminent release of Twilight of the Dragons, the 16th set in the … |
Tag Archives: interview
Travels through Azeroth and Outland interview, part 2

We return today with the final portion of our interview with Zac, the gifted writer behind Travels through Azeroth and Outland. Today, we’ve asked about narrative difficulties, the dark parts of Azeroth’s development, “fridge horror,” and whether player characters are ultimately a good or bad thing for the world.
You can find the first portions of our interview here:
- Travels through Azeroth and Outland: Forsaken narrators, MMO storytelling, and why the draenei are scary.
- Zac’s notes on racial characterization.
Continue reading Travels through Azeroth and Outland interview, part 2
Filed under: Lore, Interviews, Arts and Crafts
Travels through Azeroth and Outland interview, part 2 originally appeared on WoW Insider on Fri, 27 May 2011 17:00:00 EST. Please see our terms for use of feeds.
Guild Wars 2: How to make MMOs better Interview – Eurogamer.net
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Guild Wars 2: How to make MMOs better Interview
Eurogamer.net "Since it's not fighting for your a month, Guild Wars 2 can happily co-exist with World of Warcraft. The question, really, is whether World of Warcraft, in all its undeniable but ageing glory, can co-exist with Guild Wars 2," I wrote about NCsoft's … |
INTERVIEW: Blizzard – MCV
![]() MCV |
INTERVIEW: Blizzard
MCV MM: Even now I think people who don't really understand the games business will see someone playing World of Warcraft and think that they're having a solitary experience, when the reality is that it is anything but that. What were your ambitions for … |
INTERVIEW: Blizzard – MCV
![]() MCV |
INTERVIEW: Blizzard
MCV MM: Even now I think people who don't really understand the games business will see someone playing World of Warcraft and think that they're having a solitary experience, when the reality is that it is anything but that. What were your ambitions for … |
The Light and How to Swing It: An interview with the all-business Diamondtear

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.
Holy paladins are the pillars that support every raid’s healing roster. As long as there are tanks to heal, there will be paladins dropping Light bombs on their unit frames. Unparalleled single-target throughput and powerful defensive cooldowns have solidified our position as the foundation of any healing paradigm. While our shockadin DPS may be laughable, our healing capability speaks for itself.
For the last few tiers of raiding, holy paladins have been ever-present guardians. We ensure that our group makes it through the shadow and flame unscathed. I had the opportunity to speak with one of the most successful holy paladins, Diamondtear of Paragon. He’s survived the toughest encounters that WoW has to offer, helping his guild push towards world first after world first.
Continue reading The Light and How to Swing It: An interview with the all-business Diamondtear
Filed under: Paladin, (Paladin) The Light and How to Swing It
The Light and How to Swing It: An interview with the all-business Diamondtear originally appeared on WoW Insider on Sun, 20 Mar 2011 20:00:00 EST. Please see our terms for use of feeds.
Rift: interview with game designer Will Cook – The Guardian (blog)
The Guardian (blog) |
Rift: interview with game designer Will Cook
The Guardian (blog) World of Warcraft is the king of massively multiplayer online games but a recently released competitor called Rift looks like being the most polished competitor to emerge. We recently spoke to Rift game designer Will Cook. What is Rift and what does it … Rift Review |
Interview: Blizzard COO Sams Says ‘Many Years In Front’ Of WoW – Gamasutra
USA Today |
Interview: Blizzard COO Sams Says 'Many Years In Front' Of WoW
Gamasutra World of Warcraft has 12 million subscribers, StarCraft has a massive following and is virtually a national sport in Korea, and Diablo is firmly implanted in PC gamers' memories as one of the best action RPG experiences ever. … Blizzard: More Support, Expansions for WoW After New MMO Release Blizzard Celebrates 25th Anniversary by Revealing Its Origins Subs create better experiences than free-to-play says Blizzard |
Will Trion World’s Rift online game kill World of WarCraft? (interview) – VentureBeat
![]() VentureBeat |
Will Trion World's Rift online game kill World of WarCraft? (interview)
VentureBeat No one at Trion Worlds has promised that the company's first fantasy role-playing online game, Rift: Planes of Telara, will be a World of WarCraft killer. … |
Composer interview: WORLD OF WARCRAFT’s David Arkenstone on Visions of Christmas – Examiner.com
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Composer interview: WORLD OF WARCRAFT's David Arkenstone on Visions of Christmas
Examiner.com While most people today may associate composer/multi-instrumentalist David Arkenstone with his vibrant work on the increasingly popular WORLD OF WARCRAFT … |


