Know Your Lore: The top 10 lore reveals of Cataclysm, part 2 – Joystiq

Know Your Lore: The top 10 lore reveals of Cataclysm, part 2
Joystiq
by Matthew Rossi Jan 4th 2012 at 4:00PM The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your
World of Warcraft 4.03a Patch Coming This WeekKozmedia News

all 2 news articles »

world of warcraft news – Google News

Know Your Lore: Top 10 lore developments of 2011, part 1

The World of Warcraft is an expansive universe. You’re playing the game, you’re fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath — what worked, what didn’t work. It wasn’t a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion.

Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we’ve gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there … to a point. After all, nothing’s perfect in this world, and there are always things that could be tweaked and improved upon. Let’s take a look at the top 10 lore developments of 2011 — not the story we’ve seen in the foreground, but all those wonderful mechanics behind it.

Continue reading Know Your Lore: Top 10 lore developments of 2011, part 1

Filed under: ,

Know Your Lore: Top 10 lore developments of 2011, part 1 originally appeared on WoW Insider on Sun, 01 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

WoW Insider

Know Your Lore: Top 10 lore developments of 2011, part 1 – Joystiq

Know Your Lore: Top 10 lore developments of 2011, part 1
Joystiq
by Anne Stickney Jan 1st 2012 at 6:00PM The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your

world of warcraft news – Google News

20 reasons to be excited about gaming in 2012: Part Two – Digital Spy UK

20 reasons to be excited about gaming in 2012: Part Two
Digital Spy UK
It's also free for players with a World Of Warcraft annual pass, ensuring that it will have a huge following when it is finally released. When Microsoft ended its E3 press conference with the briefest of teasers for Halo 4, the room erupted with joy,

and more »

world of warcraft news – Google News

20 reasons to be excited about gaming in 2012: Part Two – Digital Spy UK

20 reasons to be excited about gaming in 2012: Part Two
Digital Spy UK
It's also free for players with a World Of Warcraft annual pass, ensuring that it will have a huge following when it is finally released. When Microsoft ended its E3 press conference with the briefest of teasers for Halo 4, the room erupted with joy,

and more »

world of warcraft news – Google News

How much is a brand name license worth? Part 2 – Joystiq


Daily Mail
How much is a brand name license worth? Part 2
Joystiq
Where World of Warcraft is concerned, Blizzard lives in a different world where rather than have to choose the perfect partner to make the next StarCraft game, it has to operate as the LucasArts-like party, finding the right people to make everything
Record-breaking Star Wars epic is first to beat World Of Warcraft at its own gameDaily Mail
Star Wars: The Old Republic Pre-reviewGaming Age (blog)
Video Game Review: 'Star Wars: The Old Republic'Science Fiction
allvoices -All Things Digital -Gamebandits (blog)
all 109 news articles »

world of warcraft news – Google News

How much is a brand name license worth? Part 2

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps.

My first article on the issues of brand licensing and Bobby Kotick’s comments pondering the profitability problems that Star Wars: The Old Republic could potentially have due to the amount of money it costs to license the Star Wars franchise received some nice follow-up emails. Many readers sent in emails about why people hold their licenses to their chests and charge so much, when it would logically be better to get the brand name on anything and everything people touch. After all, more products with your logo on them is good, right? Well … Not really, and not always.

Last week, I confessed to not knowing the amount of money Lucas was going to be paid for the Star Wars license for The Old Republic, but we could surmise that it would be a hefty fee. Readers pointed to an article by Eurogamer that interviews Michael Pachter, a games industry analyst many people know of. He believes that the cut LucasArts will be taking is around 35% of the revenue split after Electronic Arts makes back all of the cash that it puts into the game itself. If that’s true, it’s pretty astonishing, since LucasArts has so much faith in EA and BioWare to make this game have some intense staying power.

Where World of Warcraft is concerned, Blizzard lives in a different world where rather than have to choose the perfect partner to make the next StarCraft game, it has to operate as the LucasArts-like party, finding the right people to make everything associated with its brands. Where The Old Republic is another Star Wars product, Blizzard’s most popular franchise is a game first and a world of products secondary.

Continue reading How much is a brand name license worth? Part 2

Filed under: ,

How much is a brand name license worth? Part 2 originally appeared on WoW Insider on Fri, 30 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

WoW Insider

Best of Weekender: Part II – CBS New York


CBS New York
Best of Weekender: Part II
CBS New York
The Elder Scolls series has some World of Warcraft elements to it, but it doesn't require you to talk on a headset with teenagers in Norway whose only English is very creative swear words. Skyrim's world is open and dynamically interactive – you can go

world of warcraft news – Google News

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1 – Joystiq


Action Figure Insider (blog)
Know Your Lore: The top 10 lore reveals of Cataclysm, part 1
Joystiq
by Matthew Rossi Dec 28th 2011 at 6:00PM The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know
New Phishing Attack Targets WoW of Blizzard EntertainmentSPAMfighter News
Mega Bloks Planning a WoW of 2012!Action Figure Insider (blog)
WoW… Remember WoW? It's Back. In Awesome Video FormKotaku Australia

all 6 news articles »

world of warcraft news – Google News

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1

The World of Warcraft is an expansive universe. You’re playing the game, you’re fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for every single Cataclysm raid and zone to be found here.

On the whole, Cataclysm has revealed a great deal of lore for the Warcraft universe. We’ve been to all four of the elemental planes and destabilized two of them by destroying the elemental lords who were effectively the dictatorial forces of their respective elementals. As of this writing, only Therazane remains as undisputed master of her elemental plane. (Indeed, with the destruction of Deathwing, she’s actually in a stronger place than she was.) We’ve seen the Twilight’s Hammer cult rise to world-shaking prominence and played a role in setting them back by destroying Cho’gall. We’ve finally managed to balk them on the eve of their Old God masters’ final triumph by destroying Deathwing just as he was about to unleash an even more destructive assault on Azeroth than his first.

The Dragon Aspects lost their immortality just after we discovered that there were actually safeguards in place to appoint new ones. We discovered the secret land of Uldum and its Titanic ruins, and we prevented the activation of the Halls of Origination at Deathwing’s behest and discovered the connection between the Qiraji and Uldum. We also saw the war between the Alliance and Horde begin lurching toward a new phase. We discovered the fate of Gilneas and the Gilneans, saw tantalizing hints as to the development of the goblin people and their mysterious kajamite, and even more. It’s been an eventful expansion in terms of what it established. For the next couple of weeks, I’m going to talk about where Cataclysm took us and what we discovered.

Continue reading Know Your Lore: The top 10 lore reveals of Cataclysm, part 1

Filed under: , , ,

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1 originally appeared on WoW Insider on Wed, 28 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

WoW Insider