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2012 Predictions for Blizzard: Social features, pandas, and summertime – Joystiq

2012 Predictions for Blizzard: Social features, pandas, and summertimeJoystiqWorld of Warcraft is entering into almost eight years of service, and with such computer game old age setting it, it's time to revitalize the product and push for another bright eight years to come. Read on for my Blizzard predictions in 2012. …

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Sweety High Aims to Be the Fame of Social Networks – Wired (blog)

Sweety High Aims to Be the Fame of Social NetworksWired (blog)Simonetti likens the engagement to World of Warcraft , but built around content creation and pop culture, two things he says teen girls care about. “Our goal was to bring them out from behind an avatar into a specifically tailored environment that put …'Sweety High' [...]

Conference puts focus on pervasiveness of social gaming – Austin American-Statesman

Austin American-Statesman

Conference puts focus on pervasiveness of social gamingAustin American-StatesmanEvery game coming after 'World of Warcraft' has lots of Facebook and Twitter attached to it." Though the company hasn't announced any mobile device integration yet for the game, Vogel said, those ideas are on the table. "The technology is there with …

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MMO Update: Feeding the Social Monster – Piki Geek

MMO Update: Feeding the Social MonsterPiki GeekIn today's MMO Update, we take a brief look at how World of Warcraft thrived in a pre-social internet, and how the next generation of MMO games must take advantage of the spread of social networks if they wish to be successful. World of Warcraft's …

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Activision Assures ‘Methodical’ Entry Into Social, Mobile – Gamasutra

Gamasutra

Activision Assures 'Methodical' Entry Into Social, MobileGamasutraAcross all of Activision Blizzard, Blizzard's subscription-based World of Warcraft attracts 11.4 million users worldwide, and Activision sold 18 million downloadable map packs for last year's Call of Duty: Black Ops alone, bringing the average total …Blizzard three-year plan includes two World of Warcraft, Starcraft II add-onsGameSpotActivision ruins little [...]

World of Warcraft Wisdom: Real ID and The Social Realm – Game Rant

Game Rant

World of Warcraft Wisdom: Real ID and The Social RealmGame RantAs Blizzard makes updates to the Real ID system, in this edition of 'World of Warcraft Wisdom,' I look at the importance of socializing in WoW. Next to Wikipedia, which I use like it were air, do you know what one of the largest [...]

If you’re not following WoW Insider on our social media outlets, Deathwing will do bad things to your raid

WoW Insider has a lot of ways to keep you abreast of the latest World of Warcraft news. Of course we have our main page here and our RSS feeds, but we’re also on all the different social media platforms.

WoW Insider’s Facebook Page

WoW Insider’s Twitter Feed

Please stop in and join us at both! You’ll often [...]

Leviathan’s Van Luchene on why building the biggest library of social gaming … – Pocket Gamer.Biz

Leviathan's Van Luchene on why building the biggest library of social gaming …Pocket Gamer.BizAndrew Van Luchene: When I started inventing games and game technology, World of Warcraft was the MMORPG everyone was playing and Second Life was a new freeform virtual world. As I played WoW, I was blown away by how successfully Blizzard had [...]

Leviathan’s Van Luchene on why building the biggest library of social gaming … – Pocket Gamer.Biz

Leviathan's Van Luchene on why building the biggest library of social gaming …Pocket Gamer.BizAndrew Van Luchene: When I started inventing games and game technology, World of Warcraft was the MMORPG everyone was playing and Second Life was a new freeform virtual world. As I played WoW, I was blown away by how successfully Blizzard had [...]

WoW: Cataclysm Improves Social Skills – Scientist Study – MMORPG News

WoW: Cataclysm Improves Social Skills – Scientist StudyMMORPG NewsHowever, a Swedish scientist wrote a new thesis shows that in the case of the popular online role playing game World of Warcraft that is far from the truth. Peter Stenberg, an ethnologist from Umea University in Sweden, spent 250 days online playing …

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