Patch 4.3 PTR: Streamlining changes for Zul’Gurub and Zul’Aman

The latest Patch 4.3 PTR notes have a significant change in them for those of us running heroics for Valor Points (that is to say, everyone running them). When Patch 4.3 drops and the Zandalari heroics are dropped down into the common pool of heroics, it’ll be easier to complete the dungeons. Why is that, you ask? Well, I’ll tell you.

Patch 4.3.0 PTR Notes
Zul’Gurub

  • Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.


Zul’Aman

  • Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.



This means you’ll only need to kill two of the bosses to get to the end in the case of ZG, and two plus Hex Lord to get to the end of ZA. The good news is, this will make these dungeons go a lot faster. The bad news is, good luck convincing a group to kill Dragonhawk or Kilnara. This is a fairly big sign that Blizz expects us to be saying goodbye to these instances as soon as we can get into the new Twilight five mans.

I’m all for it, myself. I hate running ZG now, it takes forever. But I can definitely see people objecting to the way this will force them to miss out on mount changes or loot from bosses no one wants to do.


Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what’s ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing — from astride his back!


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Patch 4.3 PTR: Streamlining changes for Zul’Gurub and Zul’Aman originally appeared on WoW Insider on Tue, 04 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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Know Your Lore: Zul’Gurub, a historical survey – Joystiq

Know Your Lore: Zul'Gurub, a historical survey
Joystiq
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know

world of warcraft news – Google News

Know Your Lore: Zul’Gurub, a historical survey

The World of Warcraft is an expansive universe. You’re playing the game, you’re fighting the bosses, you know the how — but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Gurubashi trolls were once the greatest empire of jungle trolls in the world, rivals to the great forest troll empire of Zul’Aman to the north and a power to be reckoned with. Their tens of thousands of years of history have seen wave after wave of humiliation, defeat and loss, and they are without a doubt responsible for much of that defeat. They have consorted with powers not to be trifled with and driven their neighboring troll tribes into slavery or exile.

The empire of the Gurubashi, centered in their great city of Zul’Gurub, was founded after the great war with the Aqir that forever divided the insect state into the distant northern Nerubians and the southern Qiraji. While this defeat was near-total for the arthropod empire, it also fractured troll society forever. Before the war, the Zandalar tribe had stood preeminent, although it was the Amani and Gurubashi who led the charge against the Aqir. Theirs was the hereditary rulership of all troll tribes, theirs was the way of scholarship and it was to them that the hereditary priesthood of the trolls derived its furthest development.

Yet none of these facts could prevent the division of the trolls. After the war, a weakened and shaken Zandalar tribe found itself no longer the center of troll society. It still ruled the ancient birthplace of all trolls, it was still respected … but the power had forever shifted to the Amani and Gurubashi, and it was not to shift back for tens of thousands of years.

(Spoilers for the Zul’Gurub 5-man are in this post.)

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Know Your Lore: Zul’Gurub, a historical survey originally appeared on WoW Insider on Wed, 11 May 2011 15:00:00 EST. Please see our terms for use of feeds.

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Scott Mercer talks redesigning Zul’Gurub and Zul’Aman

Blizzard Insider, Blizzard’s online newletter, sat down with World of Warcraft Lead Encounter Designer Scott Mercer to discuss the upcoming patch, Rise of the Zandalari. The interview goes into detail about revamping the old dungeon content, what classic dungeons Blizzard would potentially like to tackle next, and the challenges of turning a 10- and 20-man raid into a 5-man heroic dungeon. Hit the jump for the full question and answer session.

Continue reading Scott Mercer talks redesigning Zul’Gurub and Zul’Aman

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Scott Mercer talks redesigning Zul’Gurub and Zul’Aman originally appeared on WoW Insider on Tue, 26 Apr 2011 16:30:00 EST. Please see our terms for use of feeds.

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Raid Rx: Healing loot from Zul’Aman and Zul’Gurub in patch 4.1

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. Catch his weekly podcast on healing, raiding and leading on the Matticast.

Looking to bridge the gap between heroic dungeons and raids? The new item drops from the updated Zul’Aman and Zul’Gurub ought to help with that! Obviously, these items aren’t meant to be the best items in this tier, but if you want to reach for the gear ceiling in preparation for patch 4.2, you’d best have an idea of what the trolls are keeping away from you. For me, the big ticket items are things like rings, wands, off hands, bracers and select weapons.

I know the places look the same, but other than looks, the encounters have been updated. I’m psyched to tackle trolls again. It has been a while since we had trolls to sink our weapons in.

After the jump, we’ll examine all the items available.

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Raid Rx: Healing loot from Zul’Aman and Zul’Gurub in patch 4.1 originally appeared on WoW Insider on Fri, 22 Apr 2011 20:00:00 EST. Please see our terms for use of feeds.

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Shifting Perspectives: Druid tanking and healing the new Zul’Gurub

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison suffers humiliating wipes in new 5-man content so you don’t have to.

I got a little more experience in the revamped Zul’Gurub this week on the patch 4.1 PTR and have returned in triumph (and toting many a repair bill) with a comprehensive guide to surviving one of two new Rise of the Zandalari heroics. This guide should help you avoid the dungeon’s knottiest problems as either a bear or a tree, although I’ve had to be less specific than I would have liked. Turns out that most boss abilities aren’t up on the PTR version of Wowhead yet, and while tanking or healing, most groups frown on my tabbing out to record exactly how much damage stuff like Breath of Hethiss does (“Would you say that 26,000 damage per second is too much, not enough, or just right?”).

(Cats and moonkin, I’m very sorry, but I’m not sure what DPS does. It’s been my experience that bosses drop dead for inexplicable reasons, whether it’s congestive heart failure, bad oysters, or old Sicilian curses. DPS is involved in some hazy manner here, but damn if I know how.)

Keep in mind that I’ve pugged all of my groups on the PTR, so any estimates of the content’s difficulty will necessarily be colored by that. If you’re going to do the new ZG with guild groups on the live servers (particularly if your guild’s outfitted in tier 11), you probably won’t be as worried about some of the issues I encountered.

Continue reading Shifting Perspectives: Druid tanking and healing the new Zul’Gurub

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Shifting Perspectives: Druid tanking and healing the new Zul’Gurub originally appeared on WoW Insider on Tue, 29 Mar 2011 19:00:00 EST. Please see our terms for use of feeds.

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Patch 4.1 PTR: Running the new 5-man heroic Zul’Gurub

As we’ve learned this past week, two troll dungeon favorites are returning to Cataclysm as 5-man heroic dungeons for players level 85 to tackle, complete with new stories, new encounters, and a whole bunch of new mechanics. Today, I did a fairly complete run of Zul’Gurub with a great group of random players on the PTR servers, completing most of the encounters and bugging out poor old Bloodlord Mandokir. Click through for my first impressions, boss mechanics, and some difficulty assessments.

This post and gallery contain fight and potential story spoilers for the new Zul’Gurub.

Continue reading Patch 4.1 PTR: Running the new 5-man heroic Zul’Gurub

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Patch 4.1 PTR: Running the new 5-man heroic Zul’Gurub originally appeared on WoW Insider on Sat, 26 Feb 2011 19:00:00 EST. Please see our terms for use of feeds.

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World of Warcraft’s patch 4.1 revamps Zul’Gurub and Zul’Aman – Strategy Informer (press release)

World of Warcraft's patch 4.1 revamps Zul'Gurub and Zul'Aman
Strategy Informer (press release)
According to leaked notes for the upcoming new patch for World of Warcraft, Blizzard is revamping two 'old WoW' dungeons to support heroic raids. Level 85 heroic five-man raids to be more precise. Epic items of level 353 will be lootable,
Patch 4.1 PTR: Pets and mounts galoreJoystiq

all 3 news articles »

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Patch 4.1 PTR: The return of Zul’Gurub and Zul’Aman

Were you one of the many players lamenting the loss of Zul’Gurub? Did you enjoy Zul’Aman back at level 70? Well, good news! They’re back in patch 4.1, which has just hit the PTR this evening. The patch description first appeared on the WoW Taiwan community site, and will be rolling out across all regions within the next 24 hours. The PTR download is around 5 GB, so if you’re planning on participating in this PTR phase, you might want to start downloading as soon as you can.

The Google Chrome translation of Taiwan’s patch description (and extremely rough, barren patch notes) is behind the cut below. The translation is rough, but we’ll comb through it shortly to clean up the language. We’ve cleaned up the translation to their best of our ability, so it should make a lot more sense now.

Keep an eye on WoW Insider throughout the day, as we’ll be bringing you patch coverage all day long.

Continue reading Patch 4.1 PTR: The return of Zul’Gurub and Zul’Aman

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Patch 4.1 PTR: The return of Zul’Gurub and Zul’Aman originally appeared on WoW Insider on Thu, 24 Feb 2011 04:35:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: In Memory of Zul’Gurub

SleepingWilly made this movie to commemorate one area of Azeroth that was not changed by the Cataclysm. There are no ruins, no dragon marks, and nothing to remind us of what was lost. Thus, SleepingWilly made this movie In Memory of Zul’Gurub.

It’s about five minutes of surprisingly tranquil, beautiful footage of the lost raid instance. If you’re new to WoW or just never had a chance to visit this raid, check out the movie and enjoy a monument to what has gone before. We may never be able to visit Zul’Gurub again, but at least we’ll have this movie to remind us.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.


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WoW Moviewatch: In Memory of Zul’Gurub originally appeared on WoW Insider on Fri, 10 Dec 2010 12:00:00 EST. Please see our terms for use of feeds.

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